Paper Mario DX
Paper Mario (N64) modding
 
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jan_11_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x27
2#define MODEL_g1 0x26
3#define MODEL_o125 0x25
4#define MODEL_g17 0x24
5#define MODEL_o140 0x23
6#define MODEL_g13 0x22
7#define MODEL_o124 0x21
8#define MODEL_o123 0x20
9#define MODEL_o122 0x1F
10#define MODEL_o121 0x1E
11#define MODEL_o118 0x1D
12#define MODEL_o113 0x1C
13#define MODEL_o100 0x1B
14#define MODEL_o98 0x1A
15#define MODEL_o92 0x19
16#define MODEL_o82 0x18
17#define MODEL_g12 0x17
18#define MODEL_o79 0x16
19#define MODEL_o78 0x15
20#define MODEL_o76 0x14
21#define MODEL_o75 0x13
22#define MODEL_g10 0x12
23#define MODEL_o61 0x11
24#define MODEL_o60 0x10
25#define MODEL_o68 0xF
26#define MODEL_o59 0xE
27#define MODEL_g16 0xD
28#define MODEL_o129 0xC
29#define MODEL_o128 0xB
30#define MODEL_o127 0xA
31#define MODEL_o126 0x9
32#define MODEL_g11 0x8
33#define MODEL_o72 0x7
34#define MODEL_o70 0x6
35#define MODEL_o69 0x5
36#define MODEL_o71 0x4
37#define MODEL_o81 0x3
38#define MODEL_o27 0x2
39#define MODEL_g9 0x1
40#define MODEL_o141 0x0
41