Paper Mario DX
Paper Mario (N64) modding
 
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jan_12_hit.h
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1#define COLLIDER_Root 0x20
2#define COLLIDER_g1 0x1F
3#define COLLIDER_g35 0x1E
4#define COLLIDER_o99 0x1D
5#define COLLIDER_o98 0x1C
6#define COLLIDER_g31 0x1B
7#define COLLIDER_o100 0x1A
8#define COLLIDER_g4 0x19
9#define COLLIDER_o71 0x18
10#define COLLIDER_o70 0x17
11#define COLLIDER_o56 0x16
12#define COLLIDER_g5 0x15
13#define COLLIDER_g30 0x14
14#define COLLIDER_o97 0x13
15#define COLLIDER_o96 0x12
16#define COLLIDER_o12 0x11
17#define COLLIDER_o83 0x10
18#define COLLIDER_o82 0xF
19#define COLLIDER_g2 0xE
20#define COLLIDER_o110 0xD
21#define COLLIDER_o78 0xC
22#define COLLIDER_o48 0xB
23#define COLLIDER_o47 0xA
24#define COLLIDER_o1 0x9
25#define COLLIDER_g20 0x8
26#define COLLIDER_g21 0x7
27#define COLLIDER_o29 0x6
28#define COLLIDER_deilitn 0x5
29#define COLLIDER_deilin 0x4
30#define COLLIDER_g19 0x3
31#define COLLIDER_o27 0x2
32#define COLLIDER_deilits 0x1
33#define COLLIDER_deilis 0x0
34
35#define ZONE_Root 0x4
36#define ZONE_g1 0x3
37#define ZONE_o28 0x2
38#define ZONE_o27 0x1
39#define ZONE_o26 0x0
40