Paper Mario DX
Paper Mario (N64) modding
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jan_12_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x20
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#define COLLIDER_g1 0x1F
3
#define COLLIDER_g35 0x1E
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#define COLLIDER_o99 0x1D
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#define COLLIDER_o98 0x1C
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#define COLLIDER_g31 0x1B
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#define COLLIDER_o100 0x1A
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#define COLLIDER_g4 0x19
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#define COLLIDER_o71 0x18
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#define COLLIDER_o70 0x17
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#define COLLIDER_o56 0x16
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#define COLLIDER_g5 0x15
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#define COLLIDER_g30 0x14
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#define COLLIDER_o97 0x13
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#define COLLIDER_o96 0x12
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#define COLLIDER_o12 0x11
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#define COLLIDER_o83 0x10
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#define COLLIDER_o82 0xF
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#define COLLIDER_g2 0xE
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#define COLLIDER_o110 0xD
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#define COLLIDER_o78 0xC
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#define COLLIDER_o48 0xB
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#define COLLIDER_o47 0xA
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#define COLLIDER_o1 0x9
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#define COLLIDER_g20 0x8
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#define COLLIDER_g21 0x7
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#define COLLIDER_o29 0x6
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#define COLLIDER_deilitn 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_g19 0x3
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#define COLLIDER_o27 0x2
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#define COLLIDER_deilits 0x1
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#define COLLIDER_deilis 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o28 0x2
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#define ZONE_o27 0x1
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#define ZONE_o26 0x0
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include
mapfs
jan_12_hit.h
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