Paper Mario DX
Paper Mario (N64) modding
 
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jan_12_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x37
2#define MODEL_g1 0x36
3#define MODEL_g35 0x35
4#define MODEL_g7 0x34
5#define MODEL_o19 0x33
6#define MODEL_o17 0x32
7#define MODEL_o9 0x31
8#define MODEL_o8 0x30
9#define MODEL_g30 0x2F
10#define MODEL_o72 0x2E
11#define MODEL_o71 0x2D
12#define MODEL_o70 0x2C
13#define MODEL_g29 0x2B
14#define MODEL_o79 0x2A
15#define MODEL_g22 0x29
16#define MODEL_o39 0x28
17#define MODEL_o38 0x27
18#define MODEL_g4 0x26
19#define MODEL_g26 0x25
20#define MODEL_o56 0x24
21#define MODEL_g25 0x23
22#define MODEL_o81 0x22
23#define MODEL_o53 0x21
24#define MODEL_g31 0x20
25#define MODEL_g14 0x1F
26#define MODEL_o26 0x1E
27#define MODEL_g13 0x1D
28#define MODEL_o12 0x1C
29#define MODEL_g5 0x1B
30#define MODEL_o20 0x1A
31#define MODEL_g36 0x19
32#define MODEL_o77 0x18
33#define MODEL_o76 0x17
34#define MODEL_g3 0x16
35#define MODEL_g28 0x15
36#define MODEL_o67 0x14
37#define MODEL_o66 0x13
38#define MODEL_o65 0x12
39#define MODEL_o64 0x11
40#define MODEL_g27 0x10
41#define MODEL_o63 0xF
42#define MODEL_o62 0xE
43#define MODEL_o6 0xD
44#define MODEL_o35 0xC
45#define MODEL_g2 0xB
46#define MODEL_o47 0xA
47#define MODEL_o48 0x9
48#define MODEL_o14 0x8
49#define MODEL_o1 0x7
50#define MODEL_g20 0x6
51#define MODEL_g21 0x5
52#define MODEL_o5 0x4
53#define MODEL_o4 0x3
54#define MODEL_g19 0x2
55#define MODEL_o3 0x1
56#define MODEL_o2 0x0
57