Paper Mario DX
Paper Mario (N64) modding
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jan_13_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
2
#define COLLIDER_g1 0x1C
3
#define COLLIDER_g18 0x1B
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#define COLLIDER_o76 0x1A
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#define COLLIDER_o33 0x19
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#define COLLIDER_g29 0x18
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#define COLLIDER_o49 0x17
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#define COLLIDER_o53 0x16
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#define COLLIDER_o52 0x15
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#define COLLIDER_o51 0x14
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#define COLLIDER_o50 0x13
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#define COLLIDER_g20 0x12
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#define COLLIDER_g59 0x11
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#define COLLIDER_o113 0x10
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#define COLLIDER_o110 0xF
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#define COLLIDER_o115 0xE
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#define COLLIDER_o114 0xD
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#define COLLIDER_o101 0xC
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#define COLLIDER_o28 0xB
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#define COLLIDER_o102 0xA
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#define COLLIDER_o31 0x9
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#define COLLIDER_g2 0x8
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#define COLLIDER_g28 0x7
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#define COLLIDER_o48 0x6
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#define COLLIDER_deilitn 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_g27 0x3
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#define COLLIDER_o46 0x2
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#define COLLIDER_deilits 0x1
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#define COLLIDER_deilis 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o28 0x2
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#define ZONE_o27 0x1
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#define ZONE_o26 0x0
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include
mapfs
jan_13_hit.h
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