Paper Mario DX
Paper Mario (N64) modding
 
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jan_13_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_g1 0x1C
3#define COLLIDER_g18 0x1B
4#define COLLIDER_o76 0x1A
5#define COLLIDER_o33 0x19
6#define COLLIDER_g29 0x18
7#define COLLIDER_o49 0x17
8#define COLLIDER_o53 0x16
9#define COLLIDER_o52 0x15
10#define COLLIDER_o51 0x14
11#define COLLIDER_o50 0x13
12#define COLLIDER_g20 0x12
13#define COLLIDER_g59 0x11
14#define COLLIDER_o113 0x10
15#define COLLIDER_o110 0xF
16#define COLLIDER_o115 0xE
17#define COLLIDER_o114 0xD
18#define COLLIDER_o101 0xC
19#define COLLIDER_o28 0xB
20#define COLLIDER_o102 0xA
21#define COLLIDER_o31 0x9
22#define COLLIDER_g2 0x8
23#define COLLIDER_g28 0x7
24#define COLLIDER_o48 0x6
25#define COLLIDER_deilitn 0x5
26#define COLLIDER_deilin 0x4
27#define COLLIDER_g27 0x3
28#define COLLIDER_o46 0x2
29#define COLLIDER_deilits 0x1
30#define COLLIDER_deilis 0x0
31
32#define ZONE_Root 0x4
33#define ZONE_g1 0x3
34#define ZONE_o28 0x2
35#define ZONE_o27 0x1
36#define ZONE_o26 0x0
37