Paper Mario DX
Paper Mario (N64) modding
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jan_14_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x26
2
#define COLLIDER_g1 0x25
3
#define COLLIDER_g56 0x24
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#define COLLIDER_o122 0x23
5
#define COLLIDER_o121 0x22
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#define COLLIDER_g45 0x21
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#define COLLIDER_o80 0x20
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#define COLLIDER_o10 0x1F
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#define COLLIDER_o76 0x1E
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#define COLLIDER_o79 0x1D
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#define COLLIDER_o78 0x1C
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#define COLLIDER_g19 0x1B
13
#define COLLIDER_o34 0x1A
14
#define COLLIDER_o107 0x19
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#define COLLIDER_o13 0x18
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#define COLLIDER_g20 0x17
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#define COLLIDER_o120 0x16
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#define COLLIDER_o119 0x15
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#define COLLIDER_o118 0x14
20
#define COLLIDER_o103 0x13
21
#define COLLIDER_o117 0x12
22
#define COLLIDER_o104 0x11
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#define COLLIDER_o100 0x10
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#define COLLIDER_o98 0xF
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#define COLLIDER_o12 0xE
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#define COLLIDER_g2 0xD
27
#define COLLIDER_o106 0xC
28
#define COLLIDER_o97 0xB
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#define COLLIDER_o28 0xA
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#define COLLIDER_o105 0x9
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#define COLLIDER_g36 0x8
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#define COLLIDER_g38 0x7
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#define COLLIDER_o55 0x6
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#define COLLIDER_deilitn 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_g37 0x3
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#define COLLIDER_o53 0x2
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#define COLLIDER_deilits 0x1
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#define COLLIDER_deilis 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o28 0x2
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#define ZONE_o27 0x1
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#define ZONE_o26 0x0
46
include
mapfs
jan_14_hit.h
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