Paper Mario DX
Paper Mario (N64) modding
 
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jan_14_hit.h
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1#define COLLIDER_Root 0x26
2#define COLLIDER_g1 0x25
3#define COLLIDER_g56 0x24
4#define COLLIDER_o122 0x23
5#define COLLIDER_o121 0x22
6#define COLLIDER_g45 0x21
7#define COLLIDER_o80 0x20
8#define COLLIDER_o10 0x1F
9#define COLLIDER_o76 0x1E
10#define COLLIDER_o79 0x1D
11#define COLLIDER_o78 0x1C
12#define COLLIDER_g19 0x1B
13#define COLLIDER_o34 0x1A
14#define COLLIDER_o107 0x19
15#define COLLIDER_o13 0x18
16#define COLLIDER_g20 0x17
17#define COLLIDER_o120 0x16
18#define COLLIDER_o119 0x15
19#define COLLIDER_o118 0x14
20#define COLLIDER_o103 0x13
21#define COLLIDER_o117 0x12
22#define COLLIDER_o104 0x11
23#define COLLIDER_o100 0x10
24#define COLLIDER_o98 0xF
25#define COLLIDER_o12 0xE
26#define COLLIDER_g2 0xD
27#define COLLIDER_o106 0xC
28#define COLLIDER_o97 0xB
29#define COLLIDER_o28 0xA
30#define COLLIDER_o105 0x9
31#define COLLIDER_g36 0x8
32#define COLLIDER_g38 0x7
33#define COLLIDER_o55 0x6
34#define COLLIDER_deilitn 0x5
35#define COLLIDER_deilin 0x4
36#define COLLIDER_g37 0x3
37#define COLLIDER_o53 0x2
38#define COLLIDER_deilits 0x1
39#define COLLIDER_deilis 0x0
40
41#define ZONE_Root 0x4
42#define ZONE_g1 0x3
43#define ZONE_o28 0x2
44#define ZONE_o27 0x1
45#define ZONE_o26 0x0
46