Paper Mario DX
Paper Mario (N64) modding
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jan_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g1 0x1A
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#define COLLIDER_g44 0x19
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#define COLLIDER_o100 0x18
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#define COLLIDER_o99 0x17
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#define COLLIDER_g19 0x16
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#define COLLIDER_g45 0x15
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#define COLLIDER_o98 0x14
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#define COLLIDER_o97 0x13
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#define COLLIDER_o8 0x12
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#define COLLIDER_o93 0x11
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#define COLLIDER_o94 0x10
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#define COLLIDER_o92 0xF
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#define COLLIDER_g2 0xE
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#define COLLIDER_o105 0xD
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#define COLLIDER_o91 0xC
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#define COLLIDER_o90 0xB
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#define COLLIDER_o89 0xA
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#define COLLIDER_o3 0x9
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#define COLLIDER_g33 0x8
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#define COLLIDER_g35 0x7
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#define COLLIDER_o60 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g34 0x3
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#define COLLIDER_o58 0x2
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#define COLLIDER_deilits 0x1
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#define COLLIDER_deilis 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o28 0x2
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#define ZONE_o27 0x1
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#define ZONE_o26 0x0
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include
mapfs
jan_15_hit.h
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