Paper Mario DX
Paper Mario (N64) modding
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jan_16_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2E
2
#define COLLIDER_g1 0x2D
3
#define COLLIDER_g26 0x2C
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#define COLLIDER_g47 0x2B
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#define COLLIDER_o129 0x2A
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#define COLLIDER_o128 0x29
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#define COLLIDER_o127 0x28
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#define COLLIDER_o126 0x27
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#define COLLIDER_o110 0x26
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#define COLLIDER_o63 0x25
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#define COLLIDER_o102 0x24
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#define COLLIDER_o50 0x23
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#define COLLIDER_g37 0x22
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#define COLLIDER_o130 0x21
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#define COLLIDER_o113 0x20
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#define COLLIDER_o119 0x1F
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#define COLLIDER_o97 0x1E
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#define COLLIDER_g25 0x1D
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#define COLLIDER_o45 0x1C
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#define COLLIDER_o38 0x1B
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#define COLLIDER_o39 0x1A
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#define COLLIDER_g24 0x19
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#define COLLIDER_g40 0x18
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#define COLLIDER_o137 0x17
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#define COLLIDER_o108 0x16
26
#define COLLIDER_o98 0x15
27
#define COLLIDER_o99 0x14
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#define COLLIDER_o138 0x13
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#define COLLIDER_o112 0x12
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#define COLLIDER_o136 0x11
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#define COLLIDER_o111 0x10
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#define COLLIDER_g39 0xF
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#define COLLIDER_o135 0xE
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#define COLLIDER_o134 0xD
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#define COLLIDER_o133 0xC
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#define COLLIDER_o104 0xB
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#define COLLIDER_o96 0xA
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#define COLLIDER_o83 0x9
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#define COLLIDER_g3 0x8
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#define COLLIDER_g30 0x7
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#define COLLIDER_o81 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g2 0x3
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#define COLLIDER_o79 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o34 0x2
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#define ZONE_o33 0x1
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#define ZONE_o1 0x0
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include
mapfs
jan_16_hit.h
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