Paper Mario DX
Paper Mario (N64) modding
 
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jan_16_hit.h
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1#define COLLIDER_Root 0x2E
2#define COLLIDER_g1 0x2D
3#define COLLIDER_g26 0x2C
4#define COLLIDER_g47 0x2B
5#define COLLIDER_o129 0x2A
6#define COLLIDER_o128 0x29
7#define COLLIDER_o127 0x28
8#define COLLIDER_o126 0x27
9#define COLLIDER_o110 0x26
10#define COLLIDER_o63 0x25
11#define COLLIDER_o102 0x24
12#define COLLIDER_o50 0x23
13#define COLLIDER_g37 0x22
14#define COLLIDER_o130 0x21
15#define COLLIDER_o113 0x20
16#define COLLIDER_o119 0x1F
17#define COLLIDER_o97 0x1E
18#define COLLIDER_g25 0x1D
19#define COLLIDER_o45 0x1C
20#define COLLIDER_o38 0x1B
21#define COLLIDER_o39 0x1A
22#define COLLIDER_g24 0x19
23#define COLLIDER_g40 0x18
24#define COLLIDER_o137 0x17
25#define COLLIDER_o108 0x16
26#define COLLIDER_o98 0x15
27#define COLLIDER_o99 0x14
28#define COLLIDER_o138 0x13
29#define COLLIDER_o112 0x12
30#define COLLIDER_o136 0x11
31#define COLLIDER_o111 0x10
32#define COLLIDER_g39 0xF
33#define COLLIDER_o135 0xE
34#define COLLIDER_o134 0xD
35#define COLLIDER_o133 0xC
36#define COLLIDER_o104 0xB
37#define COLLIDER_o96 0xA
38#define COLLIDER_o83 0x9
39#define COLLIDER_g3 0x8
40#define COLLIDER_g30 0x7
41#define COLLIDER_o81 0x6
42#define COLLIDER_deilite 0x5
43#define COLLIDER_deilie 0x4
44#define COLLIDER_g2 0x3
45#define COLLIDER_o79 0x2
46#define COLLIDER_deilitw 0x1
47#define COLLIDER_deiliw 0x0
48
49#define ZONE_Root 0x4
50#define ZONE_g1 0x3
51#define ZONE_o34 0x2
52#define ZONE_o33 0x1
53#define ZONE_o1 0x0
54