Paper Mario DX
Paper Mario (N64) modding
 
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jan_17_hit.h
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1#define COLLIDER_Root 0x1A
2#define COLLIDER_g1 0x19
3#define COLLIDER_g12 0x18
4#define COLLIDER_o48 0x17
5#define COLLIDER_o47 0x16
6#define COLLIDER_o26 0x15
7#define COLLIDER_g3 0x14
8#define COLLIDER_o75 0x13
9#define COLLIDER_o74 0x12
10#define COLLIDER_o72 0x11
11#define COLLIDER_o73 0x10
12#define COLLIDER_o71 0xF
13#define COLLIDER_o70 0xE
14#define COLLIDER_o13 0xD
15#define COLLIDER_o68 0xC
16#define COLLIDER_o67 0xB
17#define COLLIDER_o6 0xA
18#define COLLIDER_o3 0x9
19#define COLLIDER_g4 0x8
20#define COLLIDER_g17 0x7
21#define COLLIDER_o46 0x6
22#define COLLIDER_deilite 0x5
23#define COLLIDER_deilie 0x4
24#define COLLIDER_g16 0x3
25#define COLLIDER_o45 0x2
26#define COLLIDER_deilitw 0x1
27#define COLLIDER_deiliw 0x0
28
29#define ZONE_Root 0xB
30#define ZONE_g1 0xA
31#define ZONE_g15 0x9
32#define ZONE_o44 0x8
33#define ZONE_o45 0x7
34#define ZONE_o43 0x6
35#define ZONE_g3 0x5
36#define ZONE_o6 0x4
37#define ZONE_g14 0x3
38#define ZONE_o40 0x2
39#define ZONE_o41 0x1
40#define ZONE_o39 0x0
41