Paper Mario DX
Paper Mario (N64) modding
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jan_17_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1A
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#define COLLIDER_g1 0x19
3
#define COLLIDER_g12 0x18
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#define COLLIDER_o48 0x17
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#define COLLIDER_o47 0x16
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#define COLLIDER_o26 0x15
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#define COLLIDER_g3 0x14
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#define COLLIDER_o75 0x13
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#define COLLIDER_o74 0x12
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#define COLLIDER_o72 0x11
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#define COLLIDER_o73 0x10
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#define COLLIDER_o71 0xF
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#define COLLIDER_o70 0xE
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#define COLLIDER_o13 0xD
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#define COLLIDER_o68 0xC
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#define COLLIDER_o67 0xB
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#define COLLIDER_o6 0xA
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#define COLLIDER_o3 0x9
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#define COLLIDER_g4 0x8
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#define COLLIDER_g17 0x7
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#define COLLIDER_o46 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g16 0x3
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#define COLLIDER_o45 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0xB
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#define ZONE_g1 0xA
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#define ZONE_g15 0x9
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#define ZONE_o44 0x8
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#define ZONE_o45 0x7
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#define ZONE_o43 0x6
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#define ZONE_g3 0x5
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#define ZONE_o6 0x4
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#define ZONE_g14 0x3
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#define ZONE_o40 0x2
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#define ZONE_o41 0x1
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#define ZONE_o39 0x0
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include
mapfs
jan_17_hit.h
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