Paper Mario DX
Paper Mario (N64) modding
 
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jan_19_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x16
2#define COLLIDER_g1 0x15
3#define COLLIDER_g20 0x14
4#define COLLIDER_o68 0x13
5#define COLLIDER_o67 0x12
6#define COLLIDER_o66 0x11
7#define COLLIDER_o65 0x10
8#define COLLIDER_o64 0xF
9#define COLLIDER_o63 0xE
10#define COLLIDER_o62 0xD
11#define COLLIDER_o61 0xC
12#define COLLIDER_o60 0xB
13#define COLLIDER_o59 0xA
14#define COLLIDER_o58 0x9
15#define COLLIDER_g4 0x8
16#define COLLIDER_g17 0x7
17#define COLLIDER_o46 0x6
18#define COLLIDER_deilite 0x5
19#define COLLIDER_deilie 0x4
20#define COLLIDER_g16 0x3
21#define COLLIDER_o45 0x2
22#define COLLIDER_deilitw 0x1
23#define COLLIDER_deiliw 0x0
24
25#define ZONE_Root 0xB
26#define ZONE_g1 0xA
27#define ZONE_g15 0x9
28#define ZONE_o44 0x8
29#define ZONE_o45 0x7
30#define ZONE_o43 0x6
31#define ZONE_g3 0x5
32#define ZONE_o6 0x4
33#define ZONE_g14 0x3
34#define ZONE_o40 0x2
35#define ZONE_o41 0x1
36#define ZONE_o39 0x0
37