Paper Mario DX
Paper Mario (N64) modding
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jan_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x43
2
#define MODEL_g1 0x42
3
#define MODEL_g111 0x41
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#define MODEL_o270 0x40
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#define MODEL_o269 0x3F
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#define MODEL_o268 0x3E
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#define MODEL_g113 0x3D
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#define MODEL_o266 0x3C
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#define MODEL_o265 0x3B
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#define MODEL_o264 0x3A
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#define MODEL_g112 0x39
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#define MODEL_o276 0x38
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#define MODEL_o274 0x37
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#define MODEL_o278 0x36
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#define MODEL_o277 0x35
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#define MODEL_o279 0x34
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#define MODEL_o275 0x33
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#define MODEL_o253 0x32
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#define MODEL_o271 0x31
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#define MODEL_o280 0x30
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#define MODEL_o281 0x2F
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#define MODEL_g110 0x2E
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#define MODEL_o249 0x2D
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#define MODEL_o248 0x2C
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#define MODEL_o247 0x2B
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#define MODEL_o250 0x2A
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#define MODEL_g10 0x29
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#define MODEL_o37 0x28
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#define MODEL_o33 0x27
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#define MODEL_o34 0x26
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#define MODEL_o31 0x25
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#define MODEL_o28 0x24
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#define MODEL_o27 0x23
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#define MODEL_o29 0x22
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#define MODEL_g2 0x21
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#define MODEL_g9 0x20
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#define MODEL_o36 0x1F
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#define MODEL_o35 0x1E
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#define MODEL_o32 0x1D
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#define MODEL_o30 0x1C
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#define MODEL_o24 0x1B
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#define MODEL_o23 0x1A
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#define MODEL_g7 0x19
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#define MODEL_o26 0x18
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#define MODEL_o25 0x17
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#define MODEL_o22 0x16
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#define MODEL_o21 0x15
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#define MODEL_g6 0x14
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#define MODEL_o19 0x13
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#define MODEL_o20 0x12
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#define MODEL_o18 0x11
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#define MODEL_o16 0x10
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#define MODEL_o251 0xF
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#define MODEL_o272 0xE
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#define MODEL_g8 0xD
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#define MODEL_o15 0xC
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#define MODEL_o14 0xB
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#define MODEL_o13 0xA
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#define MODEL_g5 0x9
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#define MODEL_o12 0x8
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#define MODEL_o11 0x7
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#define MODEL_o10 0x6
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#define MODEL_o9 0x5
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#define MODEL_o8 0x4
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#define MODEL_g4 0x3
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#define MODEL_o7 0x2
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#define MODEL_o6 0x1
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#define MODEL_o5 0x0
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include
mapfs
jan_bt04_shape.h
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