Paper Mario DX
Paper Mario (N64) modding
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jump.h
Go to the documentation of this file.
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#ifndef _JUMP_H_
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#define _JUMP_H_
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#include "
common_structs.h
"
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// args: none
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API_CALLABLE(action_command_jump_init);
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// args: duration, difficulty
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// duration should be two frames fewer than actual motion toward the target
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API_CALLABLE(action_command_jump_start);
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void
action_command_jump_update
(
void
);
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void
action_command_jump_draw
(
void
);
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void
action_command_jump_free
(
void
);
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#endif
common_structs.h
action_command_jump_free
void action_command_jump_free(void)
action_command_jump_draw
void action_command_jump_draw(void)
action_command_jump_update
void action_command_jump_update(void)
src
battle
action_cmd
jump.h
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