Paper Mario DX
Paper Mario (N64) modding
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kgr_02_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x19
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#define MODEL_g5 0x18
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#define MODEL_bin4 0x17
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#define MODEL_bin3 0x16
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#define MODEL_bin2 0x15
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#define MODEL_bin1 0x14
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#define MODEL_hako6 0x13
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#define MODEL_hako5 0x12
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#define MODEL_hako4 0x11
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#define MODEL_hako3 0x10
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#define MODEL_hako2 0xF
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#define MODEL_hako1 0xE
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#define MODEL_fune 0xD
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#define MODEL_fune_u 0xC
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#define MODEL_fune_s 0xB
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#define MODEL_mizu 0xA
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#define MODEL_o30 0x9
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#define MODEL_misu1 0x8
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#define MODEL_o28 0x7
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#define MODEL_g1 0x6
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#define MODEL_o31 0x5
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#define MODEL_exit 0x4
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#define MODEL_sita 0x3
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#define MODEL_o21 0x2
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#define MODEL_ue 0x1
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#define MODEL_hone 0x0
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include
mapfs
kgr_02_shape.h
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