Paper Mario DX
Paper Mario (N64) modding
 
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kgr_02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x19
2#define MODEL_g5 0x18
3#define MODEL_bin4 0x17
4#define MODEL_bin3 0x16
5#define MODEL_bin2 0x15
6#define MODEL_bin1 0x14
7#define MODEL_hako6 0x13
8#define MODEL_hako5 0x12
9#define MODEL_hako4 0x11
10#define MODEL_hako3 0x10
11#define MODEL_hako2 0xF
12#define MODEL_hako1 0xE
13#define MODEL_fune 0xD
14#define MODEL_fune_u 0xC
15#define MODEL_fune_s 0xB
16#define MODEL_mizu 0xA
17#define MODEL_o30 0x9
18#define MODEL_misu1 0x8
19#define MODEL_o28 0x7
20#define MODEL_g1 0x6
21#define MODEL_o31 0x5
22#define MODEL_exit 0x4
23#define MODEL_sita 0x3
24#define MODEL_o21 0x2
25#define MODEL_ue 0x1
26#define MODEL_hone 0x0
27