Paper Mario DX
Paper Mario (N64) modding
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kgr_bt01_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1B
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#define MODEL_Default 0x1A
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#define MODEL_g77 0x19
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#define MODEL_mizu2 0x18
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#define MODEL_mizu1 0x17
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#define MODEL_bin4 0x16
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#define MODEL_bin3 0x15
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#define MODEL_bin2 0x14
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#define MODEL_bin1 0x13
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#define MODEL_hako6 0x12
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#define MODEL_hako5 0x11
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#define MODEL_hako4 0x10
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#define MODEL_hako2 0xF
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#define MODEL_hako1 0xE
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#define MODEL_hune 0xD
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#define MODEL_fune1 0xC
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#define MODEL_fune2 0xB
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#define MODEL_dai 0xA
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#define MODEL_hone 0x9
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#define MODEL_o347 0x8
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#define MODEL_yuka 0x7
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#define MODEL_waku1 0x6
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#define MODEL_g49 0x5
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#define MODEL_o353 0x4
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#define MODEL_hone2 0x3
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#define MODEL_waku2 0x2
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#define MODEL_waku 0x1
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#define MODEL_kabe 0x0
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include
mapfs
kgr_bt01_shape.h
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