Paper Mario DX
Paper Mario (N64) modding
 
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kgr_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1B
2#define MODEL_Default 0x1A
3#define MODEL_g77 0x19
4#define MODEL_mizu2 0x18
5#define MODEL_mizu1 0x17
6#define MODEL_bin4 0x16
7#define MODEL_bin3 0x15
8#define MODEL_bin2 0x14
9#define MODEL_bin1 0x13
10#define MODEL_hako6 0x12
11#define MODEL_hako5 0x11
12#define MODEL_hako4 0x10
13#define MODEL_hako2 0xF
14#define MODEL_hako1 0xE
15#define MODEL_hune 0xD
16#define MODEL_fune1 0xC
17#define MODEL_fune2 0xB
18#define MODEL_dai 0xA
19#define MODEL_hone 0x9
20#define MODEL_o347 0x8
21#define MODEL_yuka 0x7
22#define MODEL_waku1 0x6
23#define MODEL_g49 0x5
24#define MODEL_o353 0x4
25#define MODEL_hone2 0x3
26#define MODEL_waku2 0x2
27#define MODEL_waku 0x1
28#define MODEL_kabe 0x0
29