Paper Mario DX
Paper Mario (N64) modding
 
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kkj_02_hit.h
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1#define COLLIDER_Root 0x24
2#define COLLIDER_g91 0x23
3#define COLLIDER_o689 0x22
4#define COLLIDER_o688 0x21
5#define COLLIDER_o687 0x20
6#define COLLIDER_g78 0x1F
7#define COLLIDER_o612 0x1E
8#define COLLIDER_o575 0x1D
9#define COLLIDER_exit1 0x1C
10#define COLLIDER_o603 0x1B
11#define COLLIDER_o608 0x1A
12#define COLLIDER_g76 0x19
13#define COLLIDER_o616 0x18
14#define COLLIDER_o610 0x17
15#define COLLIDER_o538 0x16
16#define COLLIDER_step2 0x15
17#define COLLIDER_o602 0x14
18#define COLLIDER_g72 0x13
19#define COLLIDER_o609 0x12
20#define COLLIDER_o536 0x11
21#define COLLIDER_o615 0x10
22#define COLLIDER_step1 0xF
23#define COLLIDER_g75 0xE
24#define COLLIDER_o504 0xD
25#define COLLIDER_o559 0xC
26#define COLLIDER_o604 0xB
27#define COLLIDER_enter1 0xA
28#define COLLIDER_g89 0x9
29#define COLLIDER_o605 0x8
30#define COLLIDER_o596 0x7
31#define COLLIDER_g94 0x6
32#define COLLIDER_exit 0x5
33#define COLLIDER_deilit2 0x4
34#define COLLIDER_deili2 0x3
35#define COLLIDER_enter 0x2
36#define COLLIDER_deilit1 0x1
37#define COLLIDER_deili1 0x0
38
39#define ZONE_Root 0x3
40#define ZONE_g75 0x2
41#define ZONE_02 0x1
42#define ZONE_o599 0x0
43