Paper Mario DX
Paper Mario (N64) modding
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kkj_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x24
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#define COLLIDER_g91 0x23
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#define COLLIDER_o689 0x22
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#define COLLIDER_o688 0x21
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#define COLLIDER_o687 0x20
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#define COLLIDER_g78 0x1F
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#define COLLIDER_o612 0x1E
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#define COLLIDER_o575 0x1D
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#define COLLIDER_exit1 0x1C
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#define COLLIDER_o603 0x1B
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#define COLLIDER_o608 0x1A
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#define COLLIDER_g76 0x19
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#define COLLIDER_o616 0x18
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#define COLLIDER_o610 0x17
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#define COLLIDER_o538 0x16
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#define COLLIDER_step2 0x15
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#define COLLIDER_o602 0x14
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#define COLLIDER_g72 0x13
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#define COLLIDER_o609 0x12
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#define COLLIDER_o536 0x11
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#define COLLIDER_o615 0x10
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#define COLLIDER_step1 0xF
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#define COLLIDER_g75 0xE
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#define COLLIDER_o504 0xD
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#define COLLIDER_o559 0xC
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#define COLLIDER_o604 0xB
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#define COLLIDER_enter1 0xA
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#define COLLIDER_g89 0x9
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#define COLLIDER_o605 0x8
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#define COLLIDER_o596 0x7
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#define COLLIDER_g94 0x6
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#define COLLIDER_exit 0x5
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#define COLLIDER_deilit2 0x4
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#define COLLIDER_deili2 0x3
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#define COLLIDER_enter 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x3
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#define ZONE_g75 0x2
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#define ZONE_02 0x1
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#define ZONE_o599 0x0
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include
mapfs
kkj_02_hit.h
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