Paper Mario DX
Paper Mario (N64) modding
 
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kkj_13_hit.h
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1#define COLLIDER_Root 0x2A
2#define COLLIDER_g93 0x29
3#define COLLIDER_o604 0x28
4#define COLLIDER_o581 0x27
5#define COLLIDER_o579 0x26
6#define COLLIDER_o513 0x25
7#define COLLIDER_o511 0x24
8#define COLLIDER_g92 0x23
9#define COLLIDER_o520 0x22
10#define COLLIDER_o512 0x21
11#define COLLIDER_o510 0x20
12#define COLLIDER_o603 0x1F
13#define COLLIDER_g91 0x1E
14#define COLLIDER_o626 0x1D
15#define COLLIDER_o625 0x1C
16#define COLLIDER_o518 0x1B
17#define COLLIDER_o506 0x1A
18#define COLLIDER_o504 0x19
19#define COLLIDER_g88 0x18
20#define COLLIDER_o516 0x17
21#define COLLIDER_o501 0x16
22#define COLLIDER_o499 0x15
23#define COLLIDER_o602 0x14
24#define COLLIDER_g87 0x13
25#define COLLIDER_o599 0x12
26#define COLLIDER_o584 0x11
27#define COLLIDER_o583 0x10
28#define COLLIDER_o500 0xF
29#define COLLIDER_o498 0xE
30#define COLLIDER_g82 0xD
31#define COLLIDER_o597 0xC
32#define COLLIDER_o596 0xB
33#define COLLIDER_o598 0xA
34#define COLLIDER_o595 0x9
35#define COLLIDER_o594 0x8
36#define COLLIDER_o593 0x7
37#define COLLIDER_g117 0x6
38#define COLLIDER_g101 0x5
39#define COLLIDER_deili2 0x4
40#define COLLIDER_deilit2 0x3
41#define COLLIDER_g80 0x2
42#define COLLIDER_deili1 0x1
43#define COLLIDER_deilit1 0x0
44
45#define ZONE_Root 0x4
46#define ZONE_g2 0x3
47#define ZONE_o492 0x2
48#define ZONE_o493 0x1
49#define ZONE_o491 0x0
50