Paper Mario DX
Paper Mario (N64) modding
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kkj_13_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2A
2
#define COLLIDER_g93 0x29
3
#define COLLIDER_o604 0x28
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#define COLLIDER_o581 0x27
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#define COLLIDER_o579 0x26
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#define COLLIDER_o513 0x25
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#define COLLIDER_o511 0x24
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#define COLLIDER_g92 0x23
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#define COLLIDER_o520 0x22
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#define COLLIDER_o512 0x21
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#define COLLIDER_o510 0x20
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#define COLLIDER_o603 0x1F
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#define COLLIDER_g91 0x1E
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#define COLLIDER_o626 0x1D
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#define COLLIDER_o625 0x1C
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#define COLLIDER_o518 0x1B
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#define COLLIDER_o506 0x1A
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#define COLLIDER_o504 0x19
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#define COLLIDER_g88 0x18
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#define COLLIDER_o516 0x17
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#define COLLIDER_o501 0x16
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#define COLLIDER_o499 0x15
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#define COLLIDER_o602 0x14
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#define COLLIDER_g87 0x13
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#define COLLIDER_o599 0x12
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#define COLLIDER_o584 0x11
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#define COLLIDER_o583 0x10
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#define COLLIDER_o500 0xF
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#define COLLIDER_o498 0xE
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#define COLLIDER_g82 0xD
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#define COLLIDER_o597 0xC
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#define COLLIDER_o596 0xB
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#define COLLIDER_o598 0xA
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#define COLLIDER_o595 0x9
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#define COLLIDER_o594 0x8
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#define COLLIDER_o593 0x7
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#define COLLIDER_g117 0x6
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#define COLLIDER_g101 0x5
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#define COLLIDER_deili2 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_g80 0x2
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#define COLLIDER_deili1 0x1
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#define COLLIDER_deilit1 0x0
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#define ZONE_Root 0x4
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#define ZONE_g2 0x3
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#define ZONE_o492 0x2
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#define ZONE_o493 0x1
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#define ZONE_o491 0x0
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include
mapfs
kkj_13_hit.h
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