Paper Mario DX
Paper Mario (N64) modding
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kkj_14_hit.h
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1
#define COLLIDER_Root 0x2D
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#define COLLIDER_g1 0x2C
3
#define COLLIDER_g36 0x2B
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#define COLLIDER_o135 0x2A
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#define COLLIDER_o25 0x29
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#define COLLIDER_o141 0x28
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#define COLLIDER_o142 0x27
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#define COLLIDER_o143 0x26
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#define COLLIDER_o129 0x25
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#define COLLIDER_g14 0x24
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#define COLLIDER_o98 0x23
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#define COLLIDER_o47 0x22
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#define COLLIDER_o43 0x21
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#define COLLIDER_o45 0x20
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#define COLLIDER_bed 0x1F
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#define COLLIDER_o140 0x1E
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#define COLLIDER_g27 0x1D
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#define COLLIDER_o125 0x1C
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#define COLLIDER_o120 0x1B
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#define COLLIDER_o119 0x1A
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#define COLLIDER_o130 0x19
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#define COLLIDER_o128 0x18
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#define COLLIDER_g6 0x17
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#define COLLIDER_o89 0x16
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#define COLLIDER_o12 0x15
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#define COLLIDER_g2 0x14
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#define COLLIDER_g26 0x13
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#define COLLIDER_o110 0x12
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#define COLLIDER_o109 0x11
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#define COLLIDER_o9 0x10
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#define COLLIDER_g24 0xF
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#define COLLIDER_o106 0xE
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#define COLLIDER_o105 0xD
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#define COLLIDER_o104 0xC
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#define COLLIDER_o8 0xB
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#define COLLIDER_g3 0xA
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#define COLLIDER_g34 0x9
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#define COLLIDER_o134 0x8
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#define COLLIDER_tte 0x7
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#define COLLIDER_deilite 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_g33 0x4
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#define COLLIDER_o112 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o111 0x0
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include
mapfs
kkj_14_hit.h
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