Paper Mario DX
Paper Mario (N64) modding
 
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kkj_14_hit.h
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1#define COLLIDER_Root 0x2D
2#define COLLIDER_g1 0x2C
3#define COLLIDER_g36 0x2B
4#define COLLIDER_o135 0x2A
5#define COLLIDER_o25 0x29
6#define COLLIDER_o141 0x28
7#define COLLIDER_o142 0x27
8#define COLLIDER_o143 0x26
9#define COLLIDER_o129 0x25
10#define COLLIDER_g14 0x24
11#define COLLIDER_o98 0x23
12#define COLLIDER_o47 0x22
13#define COLLIDER_o43 0x21
14#define COLLIDER_o45 0x20
15#define COLLIDER_bed 0x1F
16#define COLLIDER_o140 0x1E
17#define COLLIDER_g27 0x1D
18#define COLLIDER_o125 0x1C
19#define COLLIDER_o120 0x1B
20#define COLLIDER_o119 0x1A
21#define COLLIDER_o130 0x19
22#define COLLIDER_o128 0x18
23#define COLLIDER_g6 0x17
24#define COLLIDER_o89 0x16
25#define COLLIDER_o12 0x15
26#define COLLIDER_g2 0x14
27#define COLLIDER_g26 0x13
28#define COLLIDER_o110 0x12
29#define COLLIDER_o109 0x11
30#define COLLIDER_o9 0x10
31#define COLLIDER_g24 0xF
32#define COLLIDER_o106 0xE
33#define COLLIDER_o105 0xD
34#define COLLIDER_o104 0xC
35#define COLLIDER_o8 0xB
36#define COLLIDER_g3 0xA
37#define COLLIDER_g34 0x9
38#define COLLIDER_o134 0x8
39#define COLLIDER_tte 0x7
40#define COLLIDER_deilite 0x6
41#define COLLIDER_deilie 0x5
42#define COLLIDER_g33 0x4
43#define COLLIDER_o112 0x3
44#define COLLIDER_ttw 0x2
45#define COLLIDER_deilitw 0x1
46#define COLLIDER_deiliw 0x0
47
48#define ZONE_Root 0x2
49#define ZONE_g1 0x1
50#define ZONE_o111 0x0
51