Paper Mario DX
Paper Mario (N64) modding
 
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kkj_15_hit.h
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1#define COLLIDER_Root 0x22
2#define COLLIDER_g1 0x21
3#define COLLIDER_g25 0x20
4#define COLLIDER_o99 0x1F
5#define COLLIDER_o98 0x1E
6#define COLLIDER_o97 0x1D
7#define COLLIDER_o96 0x1C
8#define COLLIDER_o95 0x1B
9#define COLLIDER_g22 0x1A
10#define COLLIDER_o68 0x19
11#define COLLIDER_o66 0x18
12#define COLLIDER_o5 0x17
13#define COLLIDER_hasira 0x16
14#define COLLIDER_o70 0x15
15#define COLLIDER_o40 0x14
16#define COLLIDER_kabin 0x13
17#define COLLIDER_o90 0x12
18#define COLLIDER_o77 0x11
19#define COLLIDER_isu 0x10
20#define COLLIDER_o21 0xF
21#define COLLIDER_o19 0xE
22#define COLLIDER_desk 0xD
23#define COLLIDER_o94 0xC
24#define COLLIDER_o75 0xB
25#define COLLIDER_o76 0xA
26#define COLLIDER_o12 0x9
27#define COLLIDER_o100 0x8
28#define COLLIDER_g2 0x7
29#define COLLIDER_o25 0x6
30#define COLLIDER_o1 0x5
31#define COLLIDER_g4 0x4
32#define COLLIDER_o93 0x3
33#define COLLIDER_tte 0x2
34#define COLLIDER_deilite 0x1
35#define COLLIDER_deilie 0x0
36
37#define ZONE_Root 0x3
38#define ZONE_g1 0x2
39#define ZONE_o90 0x1
40#define ZONE_o25 0x0
41