Paper Mario DX
Paper Mario (N64) modding
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kkj_15_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x22
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#define COLLIDER_g1 0x21
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#define COLLIDER_g25 0x20
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#define COLLIDER_o99 0x1F
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#define COLLIDER_o98 0x1E
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#define COLLIDER_o97 0x1D
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#define COLLIDER_o96 0x1C
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#define COLLIDER_o95 0x1B
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#define COLLIDER_g22 0x1A
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#define COLLIDER_o68 0x19
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#define COLLIDER_o66 0x18
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#define COLLIDER_o5 0x17
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#define COLLIDER_hasira 0x16
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#define COLLIDER_o70 0x15
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#define COLLIDER_o40 0x14
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#define COLLIDER_kabin 0x13
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#define COLLIDER_o90 0x12
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#define COLLIDER_o77 0x11
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#define COLLIDER_isu 0x10
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#define COLLIDER_o21 0xF
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#define COLLIDER_o19 0xE
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#define COLLIDER_desk 0xD
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#define COLLIDER_o94 0xC
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#define COLLIDER_o75 0xB
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#define COLLIDER_o76 0xA
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#define COLLIDER_o12 0x9
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#define COLLIDER_o100 0x8
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#define COLLIDER_g2 0x7
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#define COLLIDER_o25 0x6
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#define COLLIDER_o1 0x5
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#define COLLIDER_g4 0x4
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#define COLLIDER_o93 0x3
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#define COLLIDER_tte 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x3
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#define ZONE_g1 0x2
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#define ZONE_o90 0x1
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#define ZONE_o25 0x0
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include
mapfs
kkj_15_hit.h
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