Paper Mario DX
Paper Mario (N64) modding
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kkj_16_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2E
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#define COLLIDER_g1 0x2D
3
#define COLLIDER_isu 0x2C
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#define COLLIDER_o258 0x2B
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#define COLLIDER_o248 0x2A
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#define COLLIDER_hon 0x29
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#define COLLIDER_o188 0x28
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#define COLLIDER_o187 0x27
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#define COLLIDER_o186 0x26
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#define COLLIDER_tesri2 0x25
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#define COLLIDER_o275 0x24
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#define COLLIDER_o75 0x23
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#define COLLIDER_o74 0x22
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#define COLLIDER_tukue 0x21
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#define COLLIDER_o253 0x20
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#define COLLIDER_o252 0x1F
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#define COLLIDER_o251 0x1E
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#define COLLIDER_o250 0x1D
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#define COLLIDER_o249 0x1C
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#define COLLIDER_o185 0x1B
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#define COLLIDER_o35 0x1A
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#define COLLIDER_tana 0x19
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#define COLLIDER_o65 0x18
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#define COLLIDER_o20 0x17
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#define COLLIDER_hondana 0x16
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#define COLLIDER_o247 0x15
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#define COLLIDER_o179 0x14
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#define COLLIDER_o178 0x13
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#define COLLIDER_o177 0x12
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#define COLLIDER_o176 0x11
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#define COLLIDER_o175 0x10
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#define COLLIDER_o174 0xF
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#define COLLIDER_o173 0xE
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#define COLLIDER_o172 0xD
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#define COLLIDER_o171 0xC
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#define COLLIDER_g2 0xB
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#define COLLIDER_o181 0xA
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#define COLLIDER_o180 0x9
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#define COLLIDER_o170 0x8
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#define COLLIDER_o152 0x7
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#define COLLIDER_o151 0x6
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#define COLLIDER_o1 0x5
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#define COLLIDER_g7 0x4
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#define COLLIDER_o169 0x3
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#define COLLIDER_tte 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x5
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#define ZONE_g1 0x4
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#define ZONE_tesri2 0x3
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#define ZONE_o72 0x2
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#define ZONE_g2 0x1
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#define ZONE_o1 0x0
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include
mapfs
kkj_16_hit.h
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