Paper Mario DX
Paper Mario (N64) modding
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kkj_17_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1F
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#define COLLIDER_g1 0x1E
3
#define COLLIDER_tubo 0x1D
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#define COLLIDER_o83 0x1C
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#define COLLIDER_o92 0x1B
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#define COLLIDER_o44 0x1A
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#define COLLIDER_g15 0x19
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#define COLLIDER_o43 0x18
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#define COLLIDER_isu 0x17
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#define COLLIDER_o93 0x16
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#define COLLIDER_o40 0x15
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#define COLLIDER_g13 0x14
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#define COLLIDER_o51 0x13
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#define COLLIDER_o91 0x12
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#define COLLIDER_tana 0x11
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#define COLLIDER_o30 0x10
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#define COLLIDER_g9 0xF
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#define COLLIDER_o97 0xE
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#define COLLIDER_o28 0xD
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#define COLLIDER_hako 0xC
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#define COLLIDER_o90 0xB
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#define COLLIDER_o89 0xA
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#define COLLIDER_g2 0x9
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#define COLLIDER_o99 0x8
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#define COLLIDER_o98 0x7
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#define COLLIDER_o88 0x6
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#define COLLIDER_o8 0x5
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#define COLLIDER_g4 0x4
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#define COLLIDER_o86 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o6 0x0
37
include
mapfs
kkj_17_hit.h
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