Paper Mario DX
Paper Mario (N64) modding
 
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kkj_17_hit.h
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1#define COLLIDER_Root 0x1F
2#define COLLIDER_g1 0x1E
3#define COLLIDER_tubo 0x1D
4#define COLLIDER_o83 0x1C
5#define COLLIDER_o92 0x1B
6#define COLLIDER_o44 0x1A
7#define COLLIDER_g15 0x19
8#define COLLIDER_o43 0x18
9#define COLLIDER_isu 0x17
10#define COLLIDER_o93 0x16
11#define COLLIDER_o40 0x15
12#define COLLIDER_g13 0x14
13#define COLLIDER_o51 0x13
14#define COLLIDER_o91 0x12
15#define COLLIDER_tana 0x11
16#define COLLIDER_o30 0x10
17#define COLLIDER_g9 0xF
18#define COLLIDER_o97 0xE
19#define COLLIDER_o28 0xD
20#define COLLIDER_hako 0xC
21#define COLLIDER_o90 0xB
22#define COLLIDER_o89 0xA
23#define COLLIDER_g2 0x9
24#define COLLIDER_o99 0x8
25#define COLLIDER_o98 0x7
26#define COLLIDER_o88 0x6
27#define COLLIDER_o8 0x5
28#define COLLIDER_g4 0x4
29#define COLLIDER_o86 0x3
30#define COLLIDER_ttw 0x2
31#define COLLIDER_deilitw 0x1
32#define COLLIDER_deiliw 0x0
33
34#define ZONE_Root 0x2
35#define ZONE_g1 0x1
36#define ZONE_o6 0x0
37