Paper Mario DX
Paper Mario (N64) modding
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kkj_18_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g1 0x1A
3
#define COLLIDER_g14 0x19
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#define COLLIDER_o56 0x18
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#define COLLIDER_o55 0x17
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#define COLLIDER_g13 0x16
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#define COLLIDER_o54 0x15
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#define COLLIDER_o53 0x14
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#define COLLIDER_g10 0x13
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#define COLLIDER_o57 0x12
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#define COLLIDER_g15 0x11
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#define COLLIDER_o62 0x10
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#define COLLIDER_o61 0xF
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#define COLLIDER_o59 0xE
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#define COLLIDER_o58 0xD
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#define COLLIDER_g7 0xC
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#define COLLIDER_o40 0xB
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#define COLLIDER_o37 0xA
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#define COLLIDER_o19 0x9
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#define COLLIDER_g4 0x8
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#define COLLIDER_o64 0x7
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#define COLLIDER_o63 0x6
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#define COLLIDER_o5 0x5
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#define COLLIDER_g6 0x4
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#define COLLIDER_o52 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o6 0x0
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include
mapfs
kkj_18_hit.h
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