Paper Mario DX
Paper Mario (N64) modding
 
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kkj_18_hit.h
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1#define COLLIDER_Root 0x1B
2#define COLLIDER_g1 0x1A
3#define COLLIDER_g14 0x19
4#define COLLIDER_o56 0x18
5#define COLLIDER_o55 0x17
6#define COLLIDER_g13 0x16
7#define COLLIDER_o54 0x15
8#define COLLIDER_o53 0x14
9#define COLLIDER_g10 0x13
10#define COLLIDER_o57 0x12
11#define COLLIDER_g15 0x11
12#define COLLIDER_o62 0x10
13#define COLLIDER_o61 0xF
14#define COLLIDER_o59 0xE
15#define COLLIDER_o58 0xD
16#define COLLIDER_g7 0xC
17#define COLLIDER_o40 0xB
18#define COLLIDER_o37 0xA
19#define COLLIDER_o19 0x9
20#define COLLIDER_g4 0x8
21#define COLLIDER_o64 0x7
22#define COLLIDER_o63 0x6
23#define COLLIDER_o5 0x5
24#define COLLIDER_g6 0x4
25#define COLLIDER_o52 0x3
26#define COLLIDER_ttw 0x2
27#define COLLIDER_deilitw 0x1
28#define COLLIDER_deiliw 0x0
29
30#define ZONE_Root 0x2
31#define ZONE_g1 0x1
32#define ZONE_o6 0x0
33