Paper Mario DX
Paper Mario (N64) modding
 
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kkj_19_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_g1 0x1C
3#define COLLIDER_g25 0x1B
4#define COLLIDER_o115 0x1A
5#define COLLIDER_o114 0x19
6#define COLLIDER_o108 0x18
7#define COLLIDER_o107 0x17
8#define COLLIDER_o106 0x16
9#define COLLIDER_o105 0x15
10#define COLLIDER_o110 0x14
11#define COLLIDER_o103 0x13
12#define COLLIDER_o102 0x12
13#define COLLIDER_o101 0x11
14#define COLLIDER_o109 0x10
15#define COLLIDER_g6 0xF
16#define COLLIDER_o190 0xE
17#define COLLIDER_o189 0xD
18#define COLLIDER_o117 0xC
19#define COLLIDER_o116 0xB
20#define COLLIDER_o74 0xA
21#define COLLIDER_o100 0x9
22#define COLLIDER_g31 0x8
23#define COLLIDER_o118 0x7
24#define COLLIDER_o104 0x6
25#define COLLIDER_o99 0x5
26#define COLLIDER_g29 0x4
27#define COLLIDER_o98 0x3
28#define COLLIDER_ttse 0x2
29#define COLLIDER_deilitse 0x1
30#define COLLIDER_deilise 0x0
31
32#define ZONE_Root 0x2
33#define ZONE_g1 0x1
34#define ZONE_o1 0x0
35