Paper Mario DX
Paper Mario (N64) modding
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kkj_20_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
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#define COLLIDER_g1 0x1B
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#define COLLIDER_g9 0x1A
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#define COLLIDER_o34 0x19
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#define COLLIDER_o33 0x18
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#define COLLIDER_o80 0x17
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#define COLLIDER_o79 0x16
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#define COLLIDER_g7 0x15
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#define COLLIDER_o81 0x14
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#define COLLIDER_o15 0x13
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#define COLLIDER_g10 0x12
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#define COLLIDER_o41 0x11
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#define COLLIDER_o40 0x10
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#define COLLIDER_o39 0xF
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#define COLLIDER_o38 0xE
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#define COLLIDER_o37 0xD
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#define COLLIDER_g13 0xC
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#define COLLIDER_o77 0xB
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#define COLLIDER_g15 0xA
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#define COLLIDER_o76 0x9
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#define COLLIDER_o75 0x8
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#define COLLIDER_g4 0x7
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#define COLLIDER_o78 0x6
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#define COLLIDER_o6 0x5
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#define COLLIDER_g6 0x4
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#define COLLIDER_o74 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o6 0x0
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include
mapfs
kkj_20_hit.h
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