Paper Mario DX
Paper Mario (N64) modding
 
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kkj_20_hit.h
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1#define COLLIDER_Root 0x1C
2#define COLLIDER_g1 0x1B
3#define COLLIDER_g9 0x1A
4#define COLLIDER_o34 0x19
5#define COLLIDER_o33 0x18
6#define COLLIDER_o80 0x17
7#define COLLIDER_o79 0x16
8#define COLLIDER_g7 0x15
9#define COLLIDER_o81 0x14
10#define COLLIDER_o15 0x13
11#define COLLIDER_g10 0x12
12#define COLLIDER_o41 0x11
13#define COLLIDER_o40 0x10
14#define COLLIDER_o39 0xF
15#define COLLIDER_o38 0xE
16#define COLLIDER_o37 0xD
17#define COLLIDER_g13 0xC
18#define COLLIDER_o77 0xB
19#define COLLIDER_g15 0xA
20#define COLLIDER_o76 0x9
21#define COLLIDER_o75 0x8
22#define COLLIDER_g4 0x7
23#define COLLIDER_o78 0x6
24#define COLLIDER_o6 0x5
25#define COLLIDER_g6 0x4
26#define COLLIDER_o74 0x3
27#define COLLIDER_ttw 0x2
28#define COLLIDER_deilitw 0x1
29#define COLLIDER_deiliw 0x0
30
31#define ZONE_Root 0x2
32#define ZONE_g1 0x1
33#define ZONE_o6 0x0
34