Paper Mario DX
Paper Mario (N64) modding
 
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kkj_21_hit.h
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1#define COLLIDER_Root 0x20
2#define COLLIDER_g1 0x1F
3#define COLLIDER_g39 0x1E
4#define COLLIDER_o166 0x1D
5#define COLLIDER_o168 0x1C
6#define COLLIDER_o165 0x1B
7#define COLLIDER_g38 0x1A
8#define COLLIDER_o164 0x19
9#define COLLIDER_o185 0x18
10#define COLLIDER_o156 0x17
11#define COLLIDER_o157 0x16
12#define COLLIDER_o170 0x15
13#define COLLIDER_g32 0x14
14#define COLLIDER_o131 0x13
15#define COLLIDER_o127 0x12
16#define COLLIDER_g37 0x11
17#define COLLIDER_o184 0x10
18#define COLLIDER_o183 0xF
19#define COLLIDER_o158 0xE
20#define COLLIDER_o150 0xD
21#define COLLIDER_g11 0xC
22#define COLLIDER_g41 0xB
23#define COLLIDER_o182 0xA
24#define COLLIDER_o181 0x9
25#define COLLIDER_o180 0x8
26#define COLLIDER_o179 0x7
27#define COLLIDER_o177 0x6
28#define COLLIDER_o175 0x5
29#define COLLIDER_g14 0x4
30#define COLLIDER_o174 0x3
31#define COLLIDER_tte 0x2
32#define COLLIDER_deilite 0x1
33#define COLLIDER_deilie 0x0
34
35#define ZONE_Root 0x2
36#define ZONE_g1 0x1
37#define ZONE_o6 0x0
38