Paper Mario DX
Paper Mario (N64) modding
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kkj_21_hit.h
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1
#define COLLIDER_Root 0x20
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#define COLLIDER_g1 0x1F
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#define COLLIDER_g39 0x1E
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#define COLLIDER_o166 0x1D
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#define COLLIDER_o168 0x1C
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#define COLLIDER_o165 0x1B
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#define COLLIDER_g38 0x1A
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#define COLLIDER_o164 0x19
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#define COLLIDER_o185 0x18
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#define COLLIDER_o156 0x17
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#define COLLIDER_o157 0x16
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#define COLLIDER_o170 0x15
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#define COLLIDER_g32 0x14
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#define COLLIDER_o131 0x13
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#define COLLIDER_o127 0x12
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#define COLLIDER_g37 0x11
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#define COLLIDER_o184 0x10
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#define COLLIDER_o183 0xF
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#define COLLIDER_o158 0xE
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#define COLLIDER_o150 0xD
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#define COLLIDER_g11 0xC
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#define COLLIDER_g41 0xB
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#define COLLIDER_o182 0xA
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#define COLLIDER_o181 0x9
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#define COLLIDER_o180 0x8
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#define COLLIDER_o179 0x7
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#define COLLIDER_o177 0x6
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#define COLLIDER_o175 0x5
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#define COLLIDER_g14 0x4
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#define COLLIDER_o174 0x3
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#define COLLIDER_tte 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o6 0x0
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include
mapfs
kkj_21_hit.h
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