Paper Mario DX
Paper Mario (N64) modding
 
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kkj_21_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2B
2#define MODEL_g1 0x2A
3#define MODEL_g39 0x29
4#define MODEL_o166 0x28
5#define MODEL_o168 0x27
6#define MODEL_o167 0x26
7#define MODEL_o165 0x25
8#define MODEL_g38 0x24
9#define MODEL_o164 0x23
10#define MODEL_o157 0x22
11#define MODEL_o156 0x21
12#define MODEL_o170 0x20
13#define MODEL_o169 0x1F
14#define MODEL_g37 0x1E
15#define MODEL_o163 0x1D
16#define MODEL_o162 0x1C
17#define MODEL_o161 0x1B
18#define MODEL_o160 0x1A
19#define MODEL_o19 0x19
20#define MODEL_o159 0x18
21#define MODEL_g36 0x17
22#define MODEL_o158 0x16
23#define MODEL_o151 0x15
24#define MODEL_o150 0x14
25#define MODEL_g32 0x13
26#define MODEL_o131 0x12
27#define MODEL_o127 0x11
28#define MODEL_g11 0x10
29#define MODEL_g12 0xF
30#define MODEL_o112 0xE
31#define MODEL_o56 0xD
32#define MODEL_o54 0xC
33#define MODEL_o53 0xB
34#define MODEL_g30 0xA
35#define MODEL_o171 0x9
36#define MODEL_o140 0x8
37#define MODEL_o51 0x7
38#define MODEL_o50 0x6
39#define MODEL_o49 0x5
40#define MODEL_o48 0x4
41#define MODEL_g13 0x3
42#define MODEL_o57 0x2
43#define MODEL_g14 0x1
44#define MODEL_o58 0x0
45