Paper Mario DX
Paper Mario (N64) modding
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kkj_21_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2B
2
#define MODEL_g1 0x2A
3
#define MODEL_g39 0x29
4
#define MODEL_o166 0x28
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#define MODEL_o168 0x27
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#define MODEL_o167 0x26
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#define MODEL_o165 0x25
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#define MODEL_g38 0x24
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#define MODEL_o164 0x23
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#define MODEL_o157 0x22
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#define MODEL_o156 0x21
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#define MODEL_o170 0x20
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#define MODEL_o169 0x1F
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#define MODEL_g37 0x1E
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#define MODEL_o163 0x1D
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#define MODEL_o162 0x1C
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#define MODEL_o161 0x1B
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#define MODEL_o160 0x1A
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#define MODEL_o19 0x19
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#define MODEL_o159 0x18
21
#define MODEL_g36 0x17
22
#define MODEL_o158 0x16
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#define MODEL_o151 0x15
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#define MODEL_o150 0x14
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#define MODEL_g32 0x13
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#define MODEL_o131 0x12
27
#define MODEL_o127 0x11
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#define MODEL_g11 0x10
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#define MODEL_g12 0xF
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#define MODEL_o112 0xE
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#define MODEL_o56 0xD
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#define MODEL_o54 0xC
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#define MODEL_o53 0xB
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#define MODEL_g30 0xA
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#define MODEL_o171 0x9
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#define MODEL_o140 0x8
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#define MODEL_o51 0x7
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#define MODEL_o50 0x6
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#define MODEL_o49 0x5
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#define MODEL_o48 0x4
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#define MODEL_g13 0x3
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#define MODEL_o57 0x2
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#define MODEL_g14 0x1
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#define MODEL_o58 0x0
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include
mapfs
kkj_21_shape.h
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