Paper Mario DX
Paper Mario (N64) modding
 
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kkj_22_hit.h
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1#define COLLIDER_Root 0x31
2#define COLLIDER_g1 0x30
3#define COLLIDER_g7 0x2F
4#define COLLIDER_o34 0x2E
5#define COLLIDER_o33 0x2D
6#define COLLIDER_o30 0x2C
7#define COLLIDER_g5 0x2B
8#define COLLIDER_o115 0x2A
9#define COLLIDER_o114 0x29
10#define COLLIDER_o113 0x28
11#define COLLIDER_o112 0x27
12#define COLLIDER_o36 0x26
13#define COLLIDER_o37 0x25
14#define COLLIDER_o39 0x24
15#define COLLIDER_o38 0x23
16#define COLLIDER_g4 0x22
17#define COLLIDER_o85 0x21
18#define COLLIDER_o84 0x20
19#define COLLIDER_o81 0x1F
20#define COLLIDER_o5 0x1E
21#define COLLIDER_g3 0x1D
22#define COLLIDER_o3 0x1C
23#define COLLIDER_o66 0x1B
24#define COLLIDER_o69 0x1A
25#define COLLIDER_o74 0x19
26#define COLLIDER_o75 0x18
27#define COLLIDER_o78 0x17
28#define COLLIDER_g2 0x16
29#define COLLIDER_o117 0x15
30#define COLLIDER_o8 0x14
31#define COLLIDER_o6 0x13
32#define COLLIDER_g9 0x12
33#define COLLIDER_o12 0x11
34#define COLLIDER_o10 0x10
35#define COLLIDER_o65 0xF
36#define COLLIDER_o118 0xE
37#define COLLIDER_g10 0xD
38#define COLLIDER_o116 0xC
39#define COLLIDER_o50 0xB
40#define COLLIDER_g31 0xA
41#define COLLIDER_g43 0x9
42#define COLLIDER_o111 0x8
43#define COLLIDER_ttnw 0x7
44#define COLLIDER_deilitnw 0x6
45#define COLLIDER_deilinw 0x5
46#define COLLIDER_g42 0x4
47#define COLLIDER_o108 0x3
48#define COLLIDER_ttw 0x2
49#define COLLIDER_deilitw 0x1
50#define COLLIDER_deiliw 0x0
51
52#define ZONE_Root 0x7
53#define ZONE_g3 0x6
54#define ZONE_o5 0x5
55#define ZONE_o4 0x4
56#define ZONE_o3 0x3
57#define ZONE_g1 0x2
58#define ZONE_o2 0x1
59#define ZONE_o1 0x0
60