Paper Mario DX
Paper Mario (N64) modding
 
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kkj_23_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x27
2#define MODEL_g1 0x26
3#define MODEL_g12 0x25
4#define MODEL_o22 0x24
5#define MODEL_o21 0x23
6#define MODEL_o20 0x22
7#define MODEL_o19 0x21
8#define MODEL_o18 0x20
9#define MODEL_g10 0x1F
10#define MODEL_o26 0x1E
11#define MODEL_o8 0x1D
12#define MODEL_o7 0x1C
13#define MODEL_o2 0x1B
14#define MODEL_o6 0x1A
15#define MODEL_g9 0x19
16#define MODEL_g13 0x18
17#define MODEL_o24 0x17
18#define MODEL_o23 0x16
19#define MODEL_o25 0x15
20#define MODEL_o14 0x14
21#define MODEL_o13 0x13
22#define MODEL_o12 0x12
23#define MODEL_o3 0x11
24#define MODEL_o11 0x10
25#define MODEL_g2 0xF
26#define MODEL_o16 0xE
27#define MODEL_o15 0xD
28#define MODEL_o1 0xC
29#define MODEL_g11 0xB
30#define MODEL_o27 0xA
31#define MODEL_g3 0x9
32#define MODEL_g5 0x8
33#define MODEL_o5 0x7
34#define MODEL_g4 0x6
35#define MODEL_o4 0x5
36#define MODEL_g6 0x4
37#define MODEL_g8 0x3
38#define MODEL_o10 0x2
39#define MODEL_g7 0x1
40#define MODEL_o9 0x0
41