Paper Mario DX
Paper Mario (N64) modding
 
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kkj_24_hit.h
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1#define COLLIDER_Root 0x1E
2#define COLLIDER_g1 0x1D
3#define COLLIDER_g26 0x1C
4#define COLLIDER_o148 0x1B
5#define COLLIDER_o147 0x1A
6#define COLLIDER_o145 0x19
7#define COLLIDER_g5 0x18
8#define COLLIDER_o154 0x17
9#define COLLIDER_o153 0x16
10#define COLLIDER_o152 0x15
11#define COLLIDER_o55 0x14
12#define COLLIDER_o151 0x13
13#define COLLIDER_o150 0x12
14#define COLLIDER_o149 0x11
15#define COLLIDER_g24 0x10
16#define COLLIDER_o138 0xF
17#define COLLIDER_o136 0xE
18#define COLLIDER_o134 0xD
19#define COLLIDER_o75 0xC
20#define COLLIDER_o127 0xB
21#define COLLIDER_g13 0xA
22#define COLLIDER_g14 0x9
23#define COLLIDER_o131 0x8
24#define COLLIDER_tte2 0x7
25#define COLLIDER_deilite2 0x6
26#define COLLIDER_deilie2 0x5
27#define COLLIDER_g9 0x4
28#define COLLIDER_o130 0x3
29#define COLLIDER_tte 0x2
30#define COLLIDER_deilite 0x1
31#define COLLIDER_deilie 0x0
32
33#define ZONE_Root 0xA
34#define ZONE_g3 0x9
35#define ZONE_o13 0x8
36#define ZONE_o14 0x7
37#define ZONE_o12 0x6
38#define ZONE_g2 0x5
39#define ZONE_o3 0x4
40#define ZONE_g1 0x3
41#define ZONE_o15 0x2
42#define ZONE_o16 0x1
43#define ZONE_o5 0x0
44