Paper Mario DX
Paper Mario (N64) modding
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kkj_24_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
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#define COLLIDER_g1 0x1D
3
#define COLLIDER_g26 0x1C
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#define COLLIDER_o148 0x1B
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#define COLLIDER_o147 0x1A
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#define COLLIDER_o145 0x19
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#define COLLIDER_g5 0x18
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#define COLLIDER_o154 0x17
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#define COLLIDER_o153 0x16
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#define COLLIDER_o152 0x15
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#define COLLIDER_o55 0x14
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#define COLLIDER_o151 0x13
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#define COLLIDER_o150 0x12
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#define COLLIDER_o149 0x11
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#define COLLIDER_g24 0x10
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#define COLLIDER_o138 0xF
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#define COLLIDER_o136 0xE
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#define COLLIDER_o134 0xD
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#define COLLIDER_o75 0xC
20
#define COLLIDER_o127 0xB
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#define COLLIDER_g13 0xA
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#define COLLIDER_g14 0x9
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#define COLLIDER_o131 0x8
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#define COLLIDER_tte2 0x7
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#define COLLIDER_deilite2 0x6
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#define COLLIDER_deilie2 0x5
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#define COLLIDER_g9 0x4
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#define COLLIDER_o130 0x3
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#define COLLIDER_tte 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0xA
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#define ZONE_g3 0x9
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#define ZONE_o13 0x8
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#define ZONE_o14 0x7
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#define ZONE_o12 0x6
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#define ZONE_g2 0x5
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#define ZONE_o3 0x4
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#define ZONE_g1 0x3
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#define ZONE_o15 0x2
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#define ZONE_o16 0x1
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#define ZONE_o5 0x0
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include
mapfs
kkj_24_hit.h
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