Paper Mario DX
Paper Mario (N64) modding
 
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kkj_25_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0xE
2#define COLLIDER_g1 0xD
3#define COLLIDER_g19 0xC
4#define COLLIDER_o128 0xB
5#define COLLIDER_g30 0xA
6#define COLLIDER_o175 0x9
7#define COLLIDER_o127 0x8
8#define COLLIDER_g21 0x7
9#define COLLIDER_o126 0x6
10#define COLLIDER_o99 0x5
11#define COLLIDER_g20 0x4
12#define COLLIDER_o125 0x3
13#define COLLIDER_ttw 0x2
14#define COLLIDER_deilitw 0x1
15#define COLLIDER_deiliw 0x0
16
17#define ZONE_Root 0x8
18#define ZONE_g2 0x7
19#define ZONE_o9 0x6
20#define ZONE_o8 0x5
21#define ZONE_o10 0x4
22#define ZONE_o6 0x3
23#define ZONE_g1 0x2
24#define ZONE_o15 0x1
25#define ZONE_o1 0x0
26