Paper Mario DX
Paper Mario (N64) modding
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kkj_25_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0xE
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#define COLLIDER_g1 0xD
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#define COLLIDER_g19 0xC
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#define COLLIDER_o128 0xB
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#define COLLIDER_g30 0xA
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#define COLLIDER_o175 0x9
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#define COLLIDER_o127 0x8
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#define COLLIDER_g21 0x7
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#define COLLIDER_o126 0x6
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#define COLLIDER_o99 0x5
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#define COLLIDER_g20 0x4
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#define COLLIDER_o125 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x8
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#define ZONE_g2 0x7
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#define ZONE_o9 0x6
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#define ZONE_o8 0x5
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#define ZONE_o10 0x4
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#define ZONE_o6 0x3
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#define ZONE_g1 0x2
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#define ZONE_o15 0x1
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#define ZONE_o1 0x0
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include
mapfs
kkj_25_hit.h
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