Paper Mario DX
Paper Mario (N64) modding
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kkj_26_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2C
2
#define MODEL_g1 0x2B
3
#define MODEL_o106 0x2A
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#define MODEL_mado 0x29
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#define MODEL_g29 0x28
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#define MODEL_o86 0x27
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#define MODEL_o85 0x26
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#define MODEL_g28 0x25
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#define MODEL_o84 0x24
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#define MODEL_o83 0x23
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#define MODEL_baru 0x22
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#define MODEL_o81 0x21
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#define MODEL_o80 0x20
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#define MODEL_g19 0x1F
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#define MODEL_o79 0x1E
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#define MODEL_o78 0x1D
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#define MODEL_o77 0x1C
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#define MODEL_o76 0x1B
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#define MODEL_o75 0x1A
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#define MODEL_o74 0x19
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#define MODEL_o71 0x18
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#define MODEL_o70 0x17
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#define MODEL_o69 0x16
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#define MODEL_o72 0x15
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#define MODEL_o73 0x14
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#define MODEL_bed 0x13
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#define MODEL_o28 0x12
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#define MODEL_o25 0x11
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#define MODEL_o24 0x10
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#define MODEL_o27 0xF
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#define MODEL_o26 0xE
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#define MODEL_o22 0xD
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#define MODEL_o21 0xC
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#define MODEL_o20 0xB
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#define MODEL_g6 0xA
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#define MODEL_g17 0x9
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#define MODEL_o65 0x8
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#define MODEL_o64 0x7
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#define MODEL_o63 0x6
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#define MODEL_o62 0x5
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#define MODEL_g2 0x4
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#define MODEL_g26 0x3
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#define MODEL_o110 0x2
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#define MODEL_g24 0x1
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#define MODEL_o105 0x0
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include
mapfs
kkj_26_shape.h
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