Paper Mario DX
Paper Mario (N64) modding
 
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kkj_26_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g1 0x2B
3#define MODEL_o106 0x2A
4#define MODEL_mado 0x29
5#define MODEL_g29 0x28
6#define MODEL_o86 0x27
7#define MODEL_o85 0x26
8#define MODEL_g28 0x25
9#define MODEL_o84 0x24
10#define MODEL_o83 0x23
11#define MODEL_baru 0x22
12#define MODEL_o81 0x21
13#define MODEL_o80 0x20
14#define MODEL_g19 0x1F
15#define MODEL_o79 0x1E
16#define MODEL_o78 0x1D
17#define MODEL_o77 0x1C
18#define MODEL_o76 0x1B
19#define MODEL_o75 0x1A
20#define MODEL_o74 0x19
21#define MODEL_o71 0x18
22#define MODEL_o70 0x17
23#define MODEL_o69 0x16
24#define MODEL_o72 0x15
25#define MODEL_o73 0x14
26#define MODEL_bed 0x13
27#define MODEL_o28 0x12
28#define MODEL_o25 0x11
29#define MODEL_o24 0x10
30#define MODEL_o27 0xF
31#define MODEL_o26 0xE
32#define MODEL_o22 0xD
33#define MODEL_o21 0xC
34#define MODEL_o20 0xB
35#define MODEL_g6 0xA
36#define MODEL_g17 0x9
37#define MODEL_o65 0x8
38#define MODEL_o64 0x7
39#define MODEL_o63 0x6
40#define MODEL_o62 0x5
41#define MODEL_g2 0x4
42#define MODEL_g26 0x3
43#define MODEL_o110 0x2
44#define MODEL_g24 0x1
45#define MODEL_o105 0x0
46