Paper Mario DX
Paper Mario (N64) modding
 
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kkj_29_hit.h
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1#define COLLIDER_Root 0x21
2#define COLLIDER_g1 0x20
3#define COLLIDER_g37 0x1F
4#define COLLIDER_o166 0x1E
5#define COLLIDER_o164 0x1D
6#define COLLIDER_g35 0x1C
7#define COLLIDER_o150 0x1B
8#define COLLIDER_o146 0x1A
9#define COLLIDER_o141 0x19
10#define COLLIDER_o125 0x18
11#define COLLIDER_o131 0x17
12#define COLLIDER_o127 0x16
13#define COLLIDER_g29 0x15
14#define COLLIDER_g40 0x14
15#define COLLIDER_o175 0x13
16#define COLLIDER_o174 0x12
17#define COLLIDER_o173 0x11
18#define COLLIDER_g39 0x10
19#define COLLIDER_o172 0xF
20#define COLLIDER_o171 0xE
21#define COLLIDER_o170 0xD
22#define COLLIDER_g38 0xC
23#define COLLIDER_o169 0xB
24#define COLLIDER_o168 0xA
25#define COLLIDER_o167 0x9
26#define COLLIDER_g11 0x8
27#define COLLIDER_o163 0x7
28#define COLLIDER_o162 0x6
29#define COLLIDER_o160 0x5
30#define COLLIDER_g14 0x4
31#define COLLIDER_o158 0x3
32#define COLLIDER_tte 0x2
33#define COLLIDER_deilite 0x1
34#define COLLIDER_deilie 0x0
35
36#define ZONE_Root 0x2
37#define ZONE_g1 0x1
38#define ZONE_o6 0x0
39