Paper Mario DX
Paper Mario (N64) modding
 
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kkj_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1C
2#define MODEL_dai 0x1B
3#define MODEL_g91 0x1A
4#define MODEL_hasira 0x19
5#define MODEL_hana 0x18
6#define MODEL_ha1 0x17
7#define MODEL_ha2 0x16
8#define MODEL_saku 0x15
9#define MODEL_waki1_2 0x14
10#define MODEL_hi 0x13
11#define MODEL_hkr3 0x12
12#define MODEL_o414 0x11
13#define MODEL_o406 0x10
14#define MODEL_hkr1 0xF
15#define MODEL_yuka1 0xE
16#define MODEL_yuka2 0xD
17#define MODEL_g49 0xC
18#define MODEL_waku2 0xB
19#define MODEL_syokudai 0xA
20#define MODEL_maku 0x9
21#define MODEL_daiza2 0x8
22#define MODEL_daiz1 0x7
23#define MODEL_hasira2 0x6
24#define MODEL_hasira1 0x5
25#define MODEL_waku_2 0x4
26#define MODEL_garasu 0x3
27#define MODEL_sann 0x2
28#define MODEL_waku 0x1
29#define MODEL_kabe1 0x0
30