Paper Mario DX
Paper Mario (N64) modding
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kkj_bt01_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1C
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#define MODEL_dai 0x1B
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#define MODEL_g91 0x1A
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#define MODEL_hasira 0x19
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#define MODEL_hana 0x18
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#define MODEL_ha1 0x17
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#define MODEL_ha2 0x16
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#define MODEL_saku 0x15
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#define MODEL_waki1_2 0x14
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#define MODEL_hi 0x13
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#define MODEL_hkr3 0x12
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#define MODEL_o414 0x11
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#define MODEL_o406 0x10
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#define MODEL_hkr1 0xF
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#define MODEL_yuka1 0xE
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#define MODEL_yuka2 0xD
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#define MODEL_g49 0xC
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#define MODEL_waku2 0xB
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#define MODEL_syokudai 0xA
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#define MODEL_maku 0x9
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#define MODEL_daiza2 0x8
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#define MODEL_daiz1 0x7
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#define MODEL_hasira2 0x6
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#define MODEL_hasira1 0x5
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#define MODEL_waku_2 0x4
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#define MODEL_garasu 0x3
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#define MODEL_sann 0x2
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#define MODEL_waku 0x1
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#define MODEL_kabe1 0x0
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include
mapfs
kkj_bt01_shape.h
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