Paper Mario DX
Paper Mario (N64) modding
 
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kmr_00_hit.h
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1#define COLLIDER_Root 0x18
2#define COLLIDER_g190 0x17
3#define COLLIDER_s_5 0x16
4#define COLLIDER_o360 0x15
5#define COLLIDER_o260 0x14
6#define COLLIDER_o239 0x13
7#define COLLIDER_s_4 0x12
8#define COLLIDER_o270 0x11
9#define COLLIDER_oku_4 0x10
10#define COLLIDER_o241 0xF
11#define COLLIDER_o458 0xE
12#define COLLIDER_s_3 0xD
13#define COLLIDER_o261 0xC
14#define COLLIDER_o271 0xB
15#define COLLIDER_o242 0xA
16#define COLLIDER_s_1 0x9
17#define COLLIDER_o435 0x8
18#define COLLIDER_o434 0x7
19#define COLLIDER_o433 0x6
20#define COLLIDER_o574 0x5
21#define COLLIDER_g122 0x4
22#define COLLIDER_o565 0x3
23#define COLLIDER_d1 0x2
24#define COLLIDER_deilit1 0x1
25#define COLLIDER_deili1 0x0
26
27#define ZONE_Root 0x4
28#define ZONE_Default 0x3
29#define ZONE_o301 0x2
30#define ZONE_berongo 0x1
31#define ZONE_o299 0x0
32