Paper Mario DX
Paper Mario (N64) modding
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kmr_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
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#define COLLIDER_g190 0x17
3
#define COLLIDER_s_5 0x16
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#define COLLIDER_o360 0x15
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#define COLLIDER_o260 0x14
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#define COLLIDER_o239 0x13
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#define COLLIDER_s_4 0x12
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#define COLLIDER_o270 0x11
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#define COLLIDER_oku_4 0x10
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#define COLLIDER_o241 0xF
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#define COLLIDER_o458 0xE
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#define COLLIDER_s_3 0xD
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#define COLLIDER_o261 0xC
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#define COLLIDER_o271 0xB
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#define COLLIDER_o242 0xA
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#define COLLIDER_s_1 0x9
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#define COLLIDER_o435 0x8
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#define COLLIDER_o434 0x7
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#define COLLIDER_o433 0x6
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#define COLLIDER_o574 0x5
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#define COLLIDER_g122 0x4
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#define COLLIDER_o565 0x3
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#define COLLIDER_d1 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x4
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#define ZONE_Default 0x3
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#define ZONE_o301 0x2
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#define ZONE_berongo 0x1
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#define ZONE_o299 0x0
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include
mapfs
kmr_00_hit.h
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