Paper Mario DX
Paper Mario (N64) modding
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kmr_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x3B
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#define COLLIDER_g174 0x3A
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#define COLLIDER_o419 0x39
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#define COLLIDER_o418 0x38
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#define COLLIDER_o407 0x37
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#define COLLIDER_move 0x36
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#define COLLIDER_km 0x35
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#define COLLIDER_ki 0x34
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#define COLLIDER_Default 0x33
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#define COLLIDER_o422 0x32
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#define COLLIDER_o355 0x31
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#define COLLIDER_6 0x30
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#define COLLIDER_o241 0x2F
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#define COLLIDER_o245 0x2E
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#define COLLIDER_o240 0x2D
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#define COLLIDER_o243 0x2C
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#define COLLIDER_o334 0x2B
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#define COLLIDER_o328 0x2A
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#define COLLIDER_o318 0x29
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#define COLLIDER_o280 0x28
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#define COLLIDER_noko4 0x27
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#define COLLIDER_o222 0x26
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#define COLLIDER_o219 0x25
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#define COLLIDER_5 0x24
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#define COLLIDER_noko3 0x23
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#define COLLIDER_o198 0x22
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#define COLLIDER_4 0x21
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#define COLLIDER_noko2 0x20
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#define COLLIDER_o343 0x1F
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#define COLLIDER_o342 0x1E
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#define COLLIDER_o341 0x1D
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#define COLLIDER_3 0x1C
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#define COLLIDER_o309 0x1B
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#define COLLIDER_o308 0x1A
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#define COLLIDER_o257 0x19
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#define COLLIDER_o260 0x18
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#define COLLIDER_o259 0x17
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#define COLLIDER_o258 0x16
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#define COLLIDER_2 0x15
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#define COLLIDER_o431 0x14
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#define COLLIDER_o340 0x13
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#define COLLIDER_o339 0x12
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#define COLLIDER_o338 0x11
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#define COLLIDER_o276 0x10
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#define COLLIDER_1 0xF
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#define COLLIDER_o228 0xE
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#define COLLIDER_noko1 0xD
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#define COLLIDER_o86 0xC
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#define COLLIDER_o347 0xB
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#define COLLIDER_s_1 0xA
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#define COLLIDER_tt1 0x9
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#define COLLIDER_o231 0x8
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#define COLLIDER_o349 0x7
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#define COLLIDER_deilit2 0x6
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#define COLLIDER_deili2 0x5
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#define COLLIDER_deilit1 0x4
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#define COLLIDER_deili1 0x3
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#define COLLIDER_g176 0x2
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#define COLLIDER_o424 0x1
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#define COLLIDER_o423 0x0
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#define ZONE_Root 0x6
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#define ZONE_Default 0x5
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#define ZONE_o97 0x4
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#define ZONE_o96 0x3
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#define ZONE_o94 0x2
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#define ZONE_o88 0x1
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#define ZONE_o86 0x0
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include
mapfs
kmr_03_hit.h
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