Paper Mario DX
Paper Mario (N64) modding
 
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kmr_03_hit.h
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1#define COLLIDER_Root 0x3B
2#define COLLIDER_g174 0x3A
3#define COLLIDER_o419 0x39
4#define COLLIDER_o418 0x38
5#define COLLIDER_o407 0x37
6#define COLLIDER_move 0x36
7#define COLLIDER_km 0x35
8#define COLLIDER_ki 0x34
9#define COLLIDER_Default 0x33
10#define COLLIDER_o422 0x32
11#define COLLIDER_o355 0x31
12#define COLLIDER_6 0x30
13#define COLLIDER_o241 0x2F
14#define COLLIDER_o245 0x2E
15#define COLLIDER_o240 0x2D
16#define COLLIDER_o243 0x2C
17#define COLLIDER_o334 0x2B
18#define COLLIDER_o328 0x2A
19#define COLLIDER_o318 0x29
20#define COLLIDER_o280 0x28
21#define COLLIDER_noko4 0x27
22#define COLLIDER_o222 0x26
23#define COLLIDER_o219 0x25
24#define COLLIDER_5 0x24
25#define COLLIDER_noko3 0x23
26#define COLLIDER_o198 0x22
27#define COLLIDER_4 0x21
28#define COLLIDER_noko2 0x20
29#define COLLIDER_o343 0x1F
30#define COLLIDER_o342 0x1E
31#define COLLIDER_o341 0x1D
32#define COLLIDER_3 0x1C
33#define COLLIDER_o309 0x1B
34#define COLLIDER_o308 0x1A
35#define COLLIDER_o257 0x19
36#define COLLIDER_o260 0x18
37#define COLLIDER_o259 0x17
38#define COLLIDER_o258 0x16
39#define COLLIDER_2 0x15
40#define COLLIDER_o431 0x14
41#define COLLIDER_o340 0x13
42#define COLLIDER_o339 0x12
43#define COLLIDER_o338 0x11
44#define COLLIDER_o276 0x10
45#define COLLIDER_1 0xF
46#define COLLIDER_o228 0xE
47#define COLLIDER_noko1 0xD
48#define COLLIDER_o86 0xC
49#define COLLIDER_o347 0xB
50#define COLLIDER_s_1 0xA
51#define COLLIDER_tt1 0x9
52#define COLLIDER_o231 0x8
53#define COLLIDER_o349 0x7
54#define COLLIDER_deilit2 0x6
55#define COLLIDER_deili2 0x5
56#define COLLIDER_deilit1 0x4
57#define COLLIDER_deili1 0x3
58#define COLLIDER_g176 0x2
59#define COLLIDER_o424 0x1
60#define COLLIDER_o423 0x0
61
62#define ZONE_Root 0x6
63#define ZONE_Default 0x5
64#define ZONE_o97 0x4
65#define ZONE_o96 0x3
66#define ZONE_o94 0x2
67#define ZONE_o88 0x1
68#define ZONE_o86 0x0
69