Paper Mario DX
Paper Mario (N64) modding
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kmr_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x48
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#define MODEL_g87 0x47
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#define MODEL_o263 0x46
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#define MODEL_Default 0x45
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#define MODEL_o266 0x44
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#define MODEL_o261 0x43
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#define MODEL_move 0x42
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#define MODEL_k_m 0x41
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#define MODEL_km 0x40
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#define MODEL_ki 0x3F
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#define MODEL_ue 0x3E
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#define MODEL_sita 0x3D
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#define MODEL_g82 0x3C
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#define MODEL_o242 0x3B
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#define MODEL_o243 0x3A
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#define MODEL_g81 0x39
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#define MODEL_o238 0x38
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#define MODEL_o236 0x37
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#define MODEL_o235 0x36
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#define MODEL_obj 0x35
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#define MODEL_kusa_6 0x34
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#define MODEL_o98 0x33
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#define MODEL_o97 0x32
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#define MODEL_kusa_4 0x31
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#define MODEL_o84 0x30
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#define MODEL_kusa_3 0x2F
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#define MODEL_o95 0x2E
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#define MODEL_kusa_2 0x2D
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#define MODEL_o83 0x2C
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#define MODEL_gakeha 0x2B
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#define MODEL_o94 0x2A
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#define MODEL_o93 0x29
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#define MODEL_o92 0x28
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#define MODEL_saku 0x27
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#define MODEL_o260 0x26
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#define MODEL_saku_1 0x25
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#define MODEL_o194 0x24
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#define MODEL_kinko 0x23
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#define MODEL_o86 0x22
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#define MODEL_kaidan 0x21
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#define MODEL_kaidan_2 0x20
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#define MODEL_o259 0x1F
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#define MODEL_o223 0x1E
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#define MODEL_o80 0x1D
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#define MODEL_o206 0x1C
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#define MODEL_o205 0x1B
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#define MODEL_o71 0x1A
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#define MODEL_kaidan_1 0x19
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#define MODEL_o74 0x18
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#define MODEL_o204 0x17
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#define MODEL_o203 0x16
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#define MODEL_o70 0x15
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#define MODEL_jimen 0x14
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#define MODEL_jimen_3 0x13
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#define MODEL_jimen_1 0x12
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#define MODEL_o202 0x11
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#define MODEL_michi 0x10
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#define MODEL_michi_4 0xF
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#define MODEL_o197 0xE
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#define MODEL_michi_3 0xD
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#define MODEL_michi_22 0xC
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#define MODEL_jimen_2 0xB
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#define MODEL_michi_1 0xA
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#define MODEL_stage 0x9
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#define MODEL_o258 0x8
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#define MODEL_o222 0x7
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#define MODEL_bero_1 0x6
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#define MODEL_bero_t1 0x5
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#define MODEL_bero_2 0x4
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#define MODEL_berot_2 0x3
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#define MODEL_gake_2 0x2
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#define MODEL_gake_1 0x1
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#define MODEL_frame 0x0
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include
mapfs
kmr_03_shape.h
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