Paper Mario DX
Paper Mario (N64) modding
 
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kmr_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x48
2#define MODEL_g87 0x47
3#define MODEL_o263 0x46
4#define MODEL_Default 0x45
5#define MODEL_o266 0x44
6#define MODEL_o261 0x43
7#define MODEL_move 0x42
8#define MODEL_k_m 0x41
9#define MODEL_km 0x40
10#define MODEL_ki 0x3F
11#define MODEL_ue 0x3E
12#define MODEL_sita 0x3D
13#define MODEL_g82 0x3C
14#define MODEL_o242 0x3B
15#define MODEL_o243 0x3A
16#define MODEL_g81 0x39
17#define MODEL_o238 0x38
18#define MODEL_o236 0x37
19#define MODEL_o235 0x36
20#define MODEL_obj 0x35
21#define MODEL_kusa_6 0x34
22#define MODEL_o98 0x33
23#define MODEL_o97 0x32
24#define MODEL_kusa_4 0x31
25#define MODEL_o84 0x30
26#define MODEL_kusa_3 0x2F
27#define MODEL_o95 0x2E
28#define MODEL_kusa_2 0x2D
29#define MODEL_o83 0x2C
30#define MODEL_gakeha 0x2B
31#define MODEL_o94 0x2A
32#define MODEL_o93 0x29
33#define MODEL_o92 0x28
34#define MODEL_saku 0x27
35#define MODEL_o260 0x26
36#define MODEL_saku_1 0x25
37#define MODEL_o194 0x24
38#define MODEL_kinko 0x23
39#define MODEL_o86 0x22
40#define MODEL_kaidan 0x21
41#define MODEL_kaidan_2 0x20
42#define MODEL_o259 0x1F
43#define MODEL_o223 0x1E
44#define MODEL_o80 0x1D
45#define MODEL_o206 0x1C
46#define MODEL_o205 0x1B
47#define MODEL_o71 0x1A
48#define MODEL_kaidan_1 0x19
49#define MODEL_o74 0x18
50#define MODEL_o204 0x17
51#define MODEL_o203 0x16
52#define MODEL_o70 0x15
53#define MODEL_jimen 0x14
54#define MODEL_jimen_3 0x13
55#define MODEL_jimen_1 0x12
56#define MODEL_o202 0x11
57#define MODEL_michi 0x10
58#define MODEL_michi_4 0xF
59#define MODEL_o197 0xE
60#define MODEL_michi_3 0xD
61#define MODEL_michi_22 0xC
62#define MODEL_jimen_2 0xB
63#define MODEL_michi_1 0xA
64#define MODEL_stage 0x9
65#define MODEL_o258 0x8
66#define MODEL_o222 0x7
67#define MODEL_bero_1 0x6
68#define MODEL_bero_t1 0x5
69#define MODEL_bero_2 0x4
70#define MODEL_berot_2 0x3
71#define MODEL_gake_2 0x2
72#define MODEL_gake_1 0x1
73#define MODEL_frame 0x0
74