Paper Mario DX
Paper Mario (N64) modding
 
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kmr_04_hit.h
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1#define COLLIDER_Root 0x38
2#define COLLIDER_Default 0x37
3#define COLLIDER_o416 0x36
4#define COLLIDER_o415 0x35
5#define COLLIDER_o413 0x34
6#define COLLIDER_o412 0x33
7#define COLLIDER_o411 0x32
8#define COLLIDER_o410_1 0x31
9#define COLLIDER_o410 0x30
10#define COLLIDER_o409 0x2F
11#define COLLIDER_g211 0x2E
12#define COLLIDER_o402 0x2D
13#define COLLIDER_o399 0x2C
14#define COLLIDER_g208 0x2B
15#define COLLIDER_o389 0x2A
16#define COLLIDER_g207 0x29
17#define COLLIDER_o387 0x28
18#define COLLIDER_g180 0x27
19#define COLLIDER_o347 0x26
20#define COLLIDER_o346 0x25
21#define COLLIDER_o345 0x24
22#define COLLIDER_g182 0x23
23#define COLLIDER_o344 0x22
24#define COLLIDER_g179 0x21
25#define COLLIDER_o341 0x20
26#define COLLIDER_o342 0x1F
27#define COLLIDER_g181 0x1E
28#define COLLIDER_o336 0x1D
29#define COLLIDER_o335 0x1C
30#define COLLIDER_g186 0x1B
31#define COLLIDER_o333 0x1A
32#define COLLIDER_o334 0x19
33#define COLLIDER_g185 0x18
34#define COLLIDER_o350 0x17
35#define COLLIDER_o271 0x16
36#define COLLIDER_o349 0x15
37#define COLLIDER_o348 0x14
38#define COLLIDER_g184 0x13
39#define COLLIDER_o354 0x12
40#define COLLIDER_o231 0x11
41#define COLLIDER_o112 0x10
42#define COLLIDER_o353 0xF
43#define COLLIDER_g183 0xE
44#define COLLIDER_o280 0xD
45#define COLLIDER_o359 0xC
46#define COLLIDER_o355 0xB
47#define COLLIDER_o356 0xA
48#define COLLIDER_o407 0x9
49#define COLLIDER_g178 0x8
50#define COLLIDER_o365 0x7
51#define COLLIDER_o358 0x6
52#define COLLIDER_o357 0x5
53#define COLLIDER_g121 0x4
54#define COLLIDER_o419 0x3
55#define COLLIDER_o420 0x2
56#define COLLIDER_deilit1 0x1
57#define COLLIDER_deili1 0x0
58
59#define ZONE_Root 0x5
60#define ZONE_Default 0x4
61#define ZONE_o223 0x3
62#define ZONE_field 0x2
63#define ZONE_bero 0x1
64#define ZONE_o215 0x0
65