Paper Mario DX
Paper Mario (N64) modding
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kmr_04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x40
2
#define MODEL_g114 0x3F
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#define MODEL_o248 0x3E
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#define MODEL_o247 0x3D
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#define MODEL_obj 0x3C
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#define MODEL_g107 0x3B
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#define MODEL_o234 0x3A
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#define MODEL_mae_shigemi 0x39
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#define MODEL_kusa 0x38
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#define MODEL_o239 0x37
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#define MODEL_o212 0x36
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#define MODEL_o182 0x35
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#define MODEL_o181 0x34
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#define MODEL_o205 0x33
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#define MODEL_o235 0x32
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#define MODEL_g113 0x31
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#define MODEL_o213 0x30
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#define MODEL_saku 0x2F
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#define MODEL_o196 0x2E
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#define MODEL_o255 0x2D
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#define MODEL_kinoko 0x2C
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#define MODEL_k2 0x2B
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#define MODEL_k 0x2A
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#define MODEL_hart 0x29
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#define MODEL_hart_2 0x28
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#define MODEL_hart_1 0x27
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#define MODEL_happakusa 0x26
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#define MODEL_h_3 0x25
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#define MODEL_o180 0x24
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#define MODEL_o179 0x23
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#define MODEL_h_2 0x22
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#define MODEL_o209 0x21
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#define MODEL_o208 0x20
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#define MODEL_h_1 0x1F
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#define MODEL_o211 0x1E
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#define MODEL_o210 0x1D
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#define MODEL_ki 0x1C
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#define MODEL_ki_3 0x1B
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#define MODEL_o192 0x1A
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#define MODEL_o191 0x19
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#define MODEL_ki_2 0x18
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#define MODEL_o194 0x17
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#define MODEL_o193 0x16
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#define MODEL_ki_1 0x15
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#define MODEL_o237 0x14
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#define MODEL_o236 0x13
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#define MODEL_berongo 0x12
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#define MODEL_o112 0x11
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#define MODEL_o148 0x10
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#define MODEL_field 0xF
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#define MODEL_o257 0xE
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#define MODEL_o256 0xD
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#define MODEL_o190 0xC
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#define MODEL_frame 0xB
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#define MODEL_g111 0xA
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#define MODEL_o244 0x9
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#define MODEL_o226 0x8
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#define MODEL_o230 0x7
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#define MODEL_o227 0x6
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#define MODEL_o228 0x5
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#define MODEL_o206 0x4
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#define MODEL_o232 0x3
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#define MODEL_o231 0x2
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#define MODEL_o214 0x1
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#define MODEL_o246 0x0
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include
mapfs
kmr_04_shape.h
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