Paper Mario DX
Paper Mario (N64) modding
 
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kmr_05_hit.h
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1#define COLLIDER_Root 0x4B
2#define COLLIDER_g425 0x4A
3#define COLLIDER_k_11 0x49
4#define COLLIDER_o1238 0x48
5#define COLLIDER_k_1 0x47
6#define COLLIDER_o1178 0x46
7#define COLLIDER_o1181 0x45
8#define COLLIDER_o1077 0x44
9#define COLLIDER_s_12 0x43
10#define COLLIDER_o1177 0x42
11#define COLLIDER_o1189 0x41
12#define COLLIDER_o1107 0x40
13#define COLLIDER_s_11 0x3F
14#define COLLIDER_o1111 0x3E
15#define COLLIDER_o1175 0x3D
16#define COLLIDER_o1179 0x3C
17#define COLLIDER_o1150 0x3B
18#define COLLIDER_o1345 0x3A
19#define COLLIDER_s_10 0x39
20#define COLLIDER_o1344 0x38
21#define COLLIDER_o1106 0x37
22#define COLLIDER_o1083 0x36
23#define COLLIDER_o1081 0x35
24#define COLLIDER_s_9 0x34
25#define COLLIDER_o1089 0x33
26#define COLLIDER_o1343 0x32
27#define COLLIDER_o1090 0x31
28#define COLLIDER_o1135 0x30
29#define COLLIDER_s_8 0x2F
30#define COLLIDER_o1333 0x2E
31#define COLLIDER_o1289 0x2D
32#define COLLIDER_o1134 0x2C
33#define COLLIDER_s_7 0x2B
34#define COLLIDER_o1116 0x2A
35#define COLLIDER_o1130 0x29
36#define COLLIDER_o1113 0x28
37#define COLLIDER_s_6 0x27
38#define COLLIDER_o1148 0x26
39#define COLLIDER_o1230 0x25
40#define COLLIDER_o1157 0x24
41#define COLLIDER_o1123 0x23
42#define COLLIDER_o1124 0x22
43#define COLLIDER_s_5 0x21
44#define COLLIDER_o1341 0x20
45#define COLLIDER_o1109 0x1F
46#define COLLIDER_o1121 0x1E
47#define COLLIDER_o1120 0x1D
48#define COLLIDER_o1244 0x1C
49#define COLLIDER_s_4 0x1B
50#define COLLIDER_o1342 0x1A
51#define COLLIDER_o1118 0x19
52#define COLLIDER_o1105 0x18
53#define COLLIDER_s_3 0x17
54#define COLLIDER_o1119 0x16
55#define COLLIDER_o1079 0x15
56#define COLLIDER_o1110 0x14
57#define COLLIDER_o1223 0x13
58#define COLLIDER_s_2 0x12
59#define COLLIDER_o1346 0x11
60#define COLLIDER_o1117 0x10
61#define COLLIDER_o1200 0xF
62#define COLLIDER_o1075 0xE
63#define COLLIDER_s_1 0xD
64#define COLLIDER_o1201 0xC
65#define COLLIDER_o1094 0xB
66#define COLLIDER_o1103 0xA
67#define COLLIDER_o1131 0x9
68#define COLLIDER_g344 0x8
69#define COLLIDER_t2 0x7
70#define COLLIDER_t1 0x6
71#define COLLIDER_d2 0x5
72#define COLLIDER_d1 0x4
73#define COLLIDER_deilit2 0x3
74#define COLLIDER_deili2 0x2
75#define COLLIDER_deilit1 0x1
76#define COLLIDER_deili1 0x0
77
78#define ZONE_Root 0xA
79#define ZONE_Default 0x9
80#define ZONE_o1046 0x8
81#define ZONE_michi 0x7
82#define ZONE_bero1 0x6
83#define ZONE_o1035 0x5
84#define ZONE_o1034 0x4
85#define ZONE_o1040 0x3
86#define ZONE_o1041 0x2
87#define ZONE_michi_1 0x1
88#define ZONE_o1036 0x0
89