Paper Mario DX
Paper Mario (N64) modding
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kmr_06_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
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#define COLLIDER_4 0x1B
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#define COLLIDER_o836 0x1A
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#define COLLIDER_o842 0x19
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#define COLLIDER_o850 0x18
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#define COLLIDER_3 0x17
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#define COLLIDER_o835 0x16
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#define COLLIDER_o841 0x15
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#define COLLIDER_o851 0x14
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#define COLLIDER_o852 0x13
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#define COLLIDER_2 0x12
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#define COLLIDER_o857 0x11
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#define COLLIDER_o834 0x10
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#define COLLIDER_o832 0xF
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#define COLLIDER_8 0xE
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#define COLLIDER_o840 0xD
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#define COLLIDER_o847 0xC
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#define COLLIDER_1 0xB
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#define COLLIDER_o833 0xA
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#define COLLIDER_o831 0x9
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#define COLLIDER_s_2 0x8
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#define COLLIDER_deilit2 0x7
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#define COLLIDER_deili2 0x6
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#define COLLIDER_s_1 0x5
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#define COLLIDER_deilit1 0x4
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#define COLLIDER_deili1 0x3
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#define COLLIDER_k 0x2
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#define COLLIDER_kk2 0x1
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#define COLLIDER_kk1 0x0
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#define ZONE_Root 0x4
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#define ZONE_s_1 0x3
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#define ZONE_bero_2 0x2
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#define ZONE_bero_1 0x1
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#define ZONE_o62 0x0
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include
mapfs
kmr_06_hit.h
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