Paper Mario DX
Paper Mario (N64) modding
 
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kmr_06_hit.h
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1#define COLLIDER_Root 0x1C
2#define COLLIDER_4 0x1B
3#define COLLIDER_o836 0x1A
4#define COLLIDER_o842 0x19
5#define COLLIDER_o850 0x18
6#define COLLIDER_3 0x17
7#define COLLIDER_o835 0x16
8#define COLLIDER_o841 0x15
9#define COLLIDER_o851 0x14
10#define COLLIDER_o852 0x13
11#define COLLIDER_2 0x12
12#define COLLIDER_o857 0x11
13#define COLLIDER_o834 0x10
14#define COLLIDER_o832 0xF
15#define COLLIDER_8 0xE
16#define COLLIDER_o840 0xD
17#define COLLIDER_o847 0xC
18#define COLLIDER_1 0xB
19#define COLLIDER_o833 0xA
20#define COLLIDER_o831 0x9
21#define COLLIDER_s_2 0x8
22#define COLLIDER_deilit2 0x7
23#define COLLIDER_deili2 0x6
24#define COLLIDER_s_1 0x5
25#define COLLIDER_deilit1 0x4
26#define COLLIDER_deili1 0x3
27#define COLLIDER_k 0x2
28#define COLLIDER_kk2 0x1
29#define COLLIDER_kk1 0x0
30
31#define ZONE_Root 0x4
32#define ZONE_s_1 0x3
33#define ZONE_bero_2 0x2
34#define ZONE_bero_1 0x1
35#define ZONE_o62 0x0
36