Paper Mario DX
Paper Mario (N64) modding
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kmr_06_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x32
2
#define MODEL_g278 0x31
3
#define MODEL_o832 0x30
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#define MODEL_g242 0x2F
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#define MODEL_bero_2 0x2E
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#define MODEL_o830 0x2D
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#define MODEL_o829 0x2C
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#define MODEL_bero_1 0x2B
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#define MODEL_o828 0x2A
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#define MODEL_o827 0x29
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#define MODEL_kusa 0x28
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#define MODEL_mae_kusa 0x27
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#define MODEL_michi 0x26
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#define MODEL_michi1 0x25
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#define MODEL_jimen 0x24
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#define MODEL_jimen5 0x23
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#define MODEL_g270 0x22
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#define MODEL_green_edge 0x21
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#define MODEL_kabe 0x20
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#define MODEL_w5 0x1F
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#define MODEL_w2 0x1E
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#define MODEL_w1 0x1D
23
#define MODEL_g277 0x1C
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#define MODEL_o820 0x1B
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#define MODEL_o821 0x1A
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#define MODEL_o850 0x19
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#define MODEL_o851 0x18
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#define MODEL_ikenasou 0x17
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#define MODEL_o860 0x16
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#define MODEL_o859 0x15
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#define MODEL_o855 0x14
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#define MODEL_o852 0x13
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#define MODEL_o856 0x12
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#define MODEL_o791 0x11
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#define MODEL_chakinoko 0x10
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#define MODEL_o822 0xF
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#define MODEL_o823 0xE
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#define MODEL_o824 0xD
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#define MODEL_o825 0xC
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#define MODEL_o826 0xB
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#define MODEL_naka_kusa 0xA
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#define MODEL_ushiro_kusa 0x9
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#define MODEL_o806 0x8
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#define MODEL_o804 0x7
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#define MODEL_o800 0x6
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#define MODEL_o798 0x5
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#define MODEL_o797 0x4
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#define MODEL_o835 0x3
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#define MODEL_o834 0x2
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#define MODEL_jimen2 0x1
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#define MODEL_jimen1 0x0
52
include
mapfs
kmr_06_shape.h
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