Paper Mario DX
Paper Mario (N64) modding
 
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kmr_06_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x32
2#define MODEL_g278 0x31
3#define MODEL_o832 0x30
4#define MODEL_g242 0x2F
5#define MODEL_bero_2 0x2E
6#define MODEL_o830 0x2D
7#define MODEL_o829 0x2C
8#define MODEL_bero_1 0x2B
9#define MODEL_o828 0x2A
10#define MODEL_o827 0x29
11#define MODEL_kusa 0x28
12#define MODEL_mae_kusa 0x27
13#define MODEL_michi 0x26
14#define MODEL_michi1 0x25
15#define MODEL_jimen 0x24
16#define MODEL_jimen5 0x23
17#define MODEL_g270 0x22
18#define MODEL_green_edge 0x21
19#define MODEL_kabe 0x20
20#define MODEL_w5 0x1F
21#define MODEL_w2 0x1E
22#define MODEL_w1 0x1D
23#define MODEL_g277 0x1C
24#define MODEL_o820 0x1B
25#define MODEL_o821 0x1A
26#define MODEL_o850 0x19
27#define MODEL_o851 0x18
28#define MODEL_ikenasou 0x17
29#define MODEL_o860 0x16
30#define MODEL_o859 0x15
31#define MODEL_o855 0x14
32#define MODEL_o852 0x13
33#define MODEL_o856 0x12
34#define MODEL_o791 0x11
35#define MODEL_chakinoko 0x10
36#define MODEL_o822 0xF
37#define MODEL_o823 0xE
38#define MODEL_o824 0xD
39#define MODEL_o825 0xC
40#define MODEL_o826 0xB
41#define MODEL_naka_kusa 0xA
42#define MODEL_ushiro_kusa 0x9
43#define MODEL_o806 0x8
44#define MODEL_o804 0x7
45#define MODEL_o800 0x6
46#define MODEL_o798 0x5
47#define MODEL_o797 0x4
48#define MODEL_o835 0x3
49#define MODEL_o834 0x2
50#define MODEL_jimen2 0x1
51#define MODEL_jimen1 0x0
52