Paper Mario DX
Paper Mario (N64) modding
 
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kmr_07_hit.h
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1#define COLLIDER_Root 0x28
2#define COLLIDER_Default 0x27
3#define COLLIDER_o969 0x26
4#define COLLIDER_o959 0x25
5#define COLLIDER_9 0x24
6#define COLLIDER_o855 0x23
7#define COLLIDER_o857 0x22
8#define COLLIDER_8 0x21
9#define COLLIDER_o949 0x20
10#define COLLIDER_o956 0x1F
11#define COLLIDER_7 0x1E
12#define COLLIDER_o947 0x1D
13#define COLLIDER_o940 0x1C
14#define COLLIDER_6 0x1B
15#define COLLIDER_noko1 0x1A
16#define COLLIDER_o957 0x19
17#define COLLIDER_o950 0x18
18#define COLLIDER_5 0x17
19#define COLLIDER_o954 0x16
20#define COLLIDER_o955 0x15
21#define COLLIDER_4 0x14
22#define COLLIDER_o953 0x13
23#define COLLIDER_o948 0x12
24#define COLLIDER_3 0x11
25#define COLLIDER_o952 0x10
26#define COLLIDER_o951 0xF
27#define COLLIDER_2 0xE
28#define COLLIDER_o945 0xD
29#define COLLIDER_o946 0xC
30#define COLLIDER_1 0xB
31#define COLLIDER_o958 0xA
32#define COLLIDER_o944 0x9
33#define COLLIDER_s_2 0x8
34#define COLLIDER_deilit2 0x7
35#define COLLIDER_deili2 0x6
36#define COLLIDER_s_1 0x5
37#define COLLIDER_deilit1 0x4
38#define COLLIDER_deili1 0x3
39#define COLLIDER_10 0x2
40#define COLLIDER_o968 0x1
41#define COLLIDER_o967 0x0
42
43#define ZONE_Root 0x5
44#define ZONE_s_1 0x4
45#define ZONE_cam_ue2 0x3
46#define ZONE_cam_ue 0x2
47#define ZONE_o72 0x1
48#define ZONE_bero_1 0x0
49