Paper Mario DX
Paper Mario (N64) modding
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kmr_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x28
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#define COLLIDER_Default 0x27
3
#define COLLIDER_o969 0x26
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#define COLLIDER_o959 0x25
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#define COLLIDER_9 0x24
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#define COLLIDER_o855 0x23
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#define COLLIDER_o857 0x22
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#define COLLIDER_8 0x21
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#define COLLIDER_o949 0x20
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#define COLLIDER_o956 0x1F
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#define COLLIDER_7 0x1E
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#define COLLIDER_o947 0x1D
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#define COLLIDER_o940 0x1C
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#define COLLIDER_6 0x1B
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#define COLLIDER_noko1 0x1A
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#define COLLIDER_o957 0x19
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#define COLLIDER_o950 0x18
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#define COLLIDER_5 0x17
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#define COLLIDER_o954 0x16
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#define COLLIDER_o955 0x15
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#define COLLIDER_4 0x14
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#define COLLIDER_o953 0x13
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#define COLLIDER_o948 0x12
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#define COLLIDER_3 0x11
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#define COLLIDER_o952 0x10
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#define COLLIDER_o951 0xF
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#define COLLIDER_2 0xE
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#define COLLIDER_o945 0xD
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#define COLLIDER_o946 0xC
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#define COLLIDER_1 0xB
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#define COLLIDER_o958 0xA
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#define COLLIDER_o944 0x9
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#define COLLIDER_s_2 0x8
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#define COLLIDER_deilit2 0x7
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#define COLLIDER_deili2 0x6
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#define COLLIDER_s_1 0x5
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#define COLLIDER_deilit1 0x4
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#define COLLIDER_deili1 0x3
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#define COLLIDER_10 0x2
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#define COLLIDER_o968 0x1
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#define COLLIDER_o967 0x0
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#define ZONE_Root 0x5
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#define ZONE_s_1 0x4
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#define ZONE_cam_ue2 0x3
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#define ZONE_cam_ue 0x2
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#define ZONE_o72 0x1
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#define ZONE_bero_1 0x0
49
include
mapfs
kmr_07_hit.h
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