Paper Mario DX
Paper Mario (N64) modding
 
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kmr_07_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x38
2#define MODEL_tochi2 0x37
3#define MODEL_g269 0x36
4#define MODEL_o859 0x35
5#define MODEL_s_2 0x34
6#define MODEL_o868 0x33
7#define MODEL_michi_2 0x32
8#define MODEL_jimen_2 0x31
9#define MODEL_kabe_2 0x30
10#define MODEL_bero_2 0x2F
11#define MODEL_o855 0x2E
12#define MODEL_o854 0x2D
13#define MODEL_s_1 0x2C
14#define MODEL_g263 0x2B
15#define MODEL_o853 0x2A
16#define MODEL_o852 0x29
17#define MODEL_g245 0x28
18#define MODEL_chakinoko 0x27
19#define MODEL_ha2 0x26
20#define MODEL_ha1 0x25
21#define MODEL_tochi1 0x24
22#define MODEL_kusao_2 0x23
23#define MODEL_o869 0x22
24#define MODEL_michi_1 0x21
25#define MODEL_jimen_1 0x20
26#define MODEL_kabe_1 0x1F
27#define MODEL_g267 0x1E
28#define MODEL_o857 0x1D
29#define MODEL_o856 0x1C
30#define MODEL_g277 0x1B
31#define MODEL_o879 0x1A
32#define MODEL_kusao_1 0x19
33#define MODEL_o898 0x18
34#define MODEL_o895 0x17
35#define MODEL_o840 0x16
36#define MODEL_o896 0x15
37#define MODEL_o899 0x14
38#define MODEL_o897 0x13
39#define MODEL_o871 0x12
40#define MODEL_o872 0x11
41#define MODEL_o797 0x10
42#define MODEL_o798 0xF
43#define MODEL_o799 0xE
44#define MODEL_o800 0xD
45#define MODEL_ha3 0xC
46#define MODEL_4_2 0xB
47#define MODEL_4_1 0xA
48#define MODEL_3_2 0x9
49#define MODEL_3_1 0x8
50#define MODEL_2_2 0x7
51#define MODEL_2_1 0x6
52#define MODEL_1_2 0x5
53#define MODEL_1_1 0x4
54#define MODEL_o827 0x3
55#define MODEL_o826 0x2
56#define MODEL_o873 0x1
57#define MODEL_o875 0x0
58