Paper Mario DX
Paper Mario (N64) modding
 
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kmr_09_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x36
2#define MODEL_g114 0x35
3#define MODEL_o320 0x34
4#define MODEL_kinoko_2 0x33
5#define MODEL_k_kinoko 0x32
6#define MODEL_g2 0x31
7#define MODEL_g30 0x30
8#define MODEL_o82 0x2F
9#define MODEL_o81 0x2E
10#define MODEL_g22 0x2D
11#define MODEL_o59 0x2C
12#define MODEL_g23 0x2B
13#define MODEL_o61 0x2A
14#define MODEL_o60 0x29
15#define MODEL_michi 0x28
16#define MODEL_michi_1 0x27
17#define MODEL_jimen 0x26
18#define MODEL_jimen_2 0x25
19#define MODEL_kabe 0x24
20#define MODEL_kabe_3 0x23
21#define MODEL_saku_3 0x22
22#define MODEL_bero_2 0x21
23#define MODEL_o152 0x20
24#define MODEL_o151 0x1F
25#define MODEL_bero_1 0x1E
26#define MODEL_o55 0x1D
27#define MODEL_o56 0x1C
28#define MODEL_o153 0x1B
29#define MODEL_g8 0x1A
30#define MODEL_near_shigemi1 0x19
31#define MODEL_edge_shigemi 0x18
32#define MODEL_green_edge 0x17
33#define MODEL_g68 0x16
34#define MODEL_o237 0x15
35#define MODEL_o62 0x14
36#define MODEL_o325 0x13
37#define MODEL_o63 0x12
38#define MODEL_o326 0x11
39#define MODEL_ikenasou 0x10
40#define MODEL_cha_kinoko 0xF
41#define MODEL_o247 0xE
42#define MODEL_saku_1 0xD
43#define MODEL_o80 0xC
44#define MODEL_o327 0xB
45#define MODEL_o77 0xA
46#define MODEL_o328 0x9
47#define MODEL_o76 0x8
48#define MODEL_o329 0x7
49#define MODEL_o75 0x6
50#define MODEL_o72 0x5
51#define MODEL_o73 0x4
52#define MODEL_o74 0x3
53#define MODEL_near_shigemi2 0x2
54#define MODEL_far_shigemi 0x1
55#define MODEL_jimen_1 0x0
56