Paper Mario DX
Paper Mario (N64) modding
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kmr_09_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x36
2
#define MODEL_g114 0x35
3
#define MODEL_o320 0x34
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#define MODEL_kinoko_2 0x33
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#define MODEL_k_kinoko 0x32
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#define MODEL_g2 0x31
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#define MODEL_g30 0x30
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#define MODEL_o82 0x2F
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#define MODEL_o81 0x2E
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#define MODEL_g22 0x2D
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#define MODEL_o59 0x2C
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#define MODEL_g23 0x2B
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#define MODEL_o61 0x2A
14
#define MODEL_o60 0x29
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#define MODEL_michi 0x28
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#define MODEL_michi_1 0x27
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#define MODEL_jimen 0x26
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#define MODEL_jimen_2 0x25
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#define MODEL_kabe 0x24
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#define MODEL_kabe_3 0x23
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#define MODEL_saku_3 0x22
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#define MODEL_bero_2 0x21
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#define MODEL_o152 0x20
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#define MODEL_o151 0x1F
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#define MODEL_bero_1 0x1E
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#define MODEL_o55 0x1D
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#define MODEL_o56 0x1C
28
#define MODEL_o153 0x1B
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#define MODEL_g8 0x1A
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#define MODEL_near_shigemi1 0x19
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#define MODEL_edge_shigemi 0x18
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#define MODEL_green_edge 0x17
33
#define MODEL_g68 0x16
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#define MODEL_o237 0x15
35
#define MODEL_o62 0x14
36
#define MODEL_o325 0x13
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#define MODEL_o63 0x12
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#define MODEL_o326 0x11
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#define MODEL_ikenasou 0x10
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#define MODEL_cha_kinoko 0xF
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#define MODEL_o247 0xE
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#define MODEL_saku_1 0xD
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#define MODEL_o80 0xC
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#define MODEL_o327 0xB
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#define MODEL_o77 0xA
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#define MODEL_o328 0x9
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#define MODEL_o76 0x8
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#define MODEL_o329 0x7
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#define MODEL_o75 0x6
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#define MODEL_o72 0x5
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#define MODEL_o73 0x4
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#define MODEL_o74 0x3
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#define MODEL_near_shigemi2 0x2
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#define MODEL_far_shigemi 0x1
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#define MODEL_jimen_1 0x0
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include
mapfs
kmr_09_shape.h
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