Paper Mario DX
Paper Mario (N64) modding
 
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kmr_10_hit.h
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1#define COLLIDER_Root 0x30
2#define COLLIDER_g405 0x2F
3#define COLLIDER_5 0x2E
4#define COLLIDER_k1 0x2D
5#define COLLIDER_11 0x2C
6#define COLLIDER_ki_a 0x2B
7#define COLLIDER_8 0x2A
8#define COLLIDER_o1352 0x29
9#define COLLIDER_o1350 0x28
10#define COLLIDER_o1426 0x27
11#define COLLIDER_o1424 0x26
12#define COLLIDER_o1342 0x25
13#define COLLIDER_noko2 0x24
14#define COLLIDER_7 0x23
15#define COLLIDER_o1310 0x22
16#define COLLIDER_o1056 0x21
17#define COLLIDER_6 0x20
18#define COLLIDER_o1317 0x1F
19#define COLLIDER_o1308 0x1E
20#define COLLIDER_o1319 0x1D
21#define COLLIDER_o852 0x1C
22#define COLLIDER_4 0x1B
23#define COLLIDER_k7 0x1A
24#define COLLIDER_k5 0x19
25#define COLLIDER_o1316 0x18
26#define COLLIDER_3 0x17
27#define COLLIDER_k2 0x16
28#define COLLIDER_k8 0x15
29#define COLLIDER_miki1_2 0x14
30#define COLLIDER_miki1_1 0x13
31#define COLLIDER_2 0x12
32#define COLLIDER_jimen_1 0x11
33#define COLLIDER_o1106 0x10
34#define COLLIDER_ha1_3 0xF
35#define COLLIDER_o1066 0xE
36#define COLLIDER_1 0xD
37#define COLLIDER_o1327 0xC
38#define COLLIDER_o1107 0xB
39#define COLLIDER_o1331 0xA
40#define COLLIDER_bero2 0x9
41#define COLLIDER_t2 0x8
42#define COLLIDER_t1 0x7
43#define COLLIDER_deili3 0x6
44#define COLLIDER_d2 0x5
45#define COLLIDER_deilit2 0x4
46#define COLLIDER_deili2 0x3
47#define COLLIDER_d1 0x2
48#define COLLIDER_deili1 0x1
49#define COLLIDER_deilit1 0x0
50
51#define ZONE_Root 0xA
52#define ZONE_g392 0x9
53#define ZONE_o1355 0x8
54#define ZONE_g391 0x7
55#define ZONE_2 0x6
56#define ZONE_o1354 0x5
57#define ZONE_g390 0x4
58#define ZONE_1 0x3
59#define ZONE_o1348 0x2
60#define ZONE_Default 0x1
61#define ZONE_o1025 0x0
62