Paper Mario DX
Paper Mario (N64) modding
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kmr_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x30
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#define COLLIDER_g405 0x2F
3
#define COLLIDER_5 0x2E
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#define COLLIDER_k1 0x2D
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#define COLLIDER_11 0x2C
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#define COLLIDER_ki_a 0x2B
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#define COLLIDER_8 0x2A
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#define COLLIDER_o1352 0x29
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#define COLLIDER_o1350 0x28
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#define COLLIDER_o1426 0x27
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#define COLLIDER_o1424 0x26
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#define COLLIDER_o1342 0x25
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#define COLLIDER_noko2 0x24
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#define COLLIDER_7 0x23
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#define COLLIDER_o1310 0x22
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#define COLLIDER_o1056 0x21
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#define COLLIDER_6 0x20
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#define COLLIDER_o1317 0x1F
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#define COLLIDER_o1308 0x1E
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#define COLLIDER_o1319 0x1D
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#define COLLIDER_o852 0x1C
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#define COLLIDER_4 0x1B
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#define COLLIDER_k7 0x1A
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#define COLLIDER_k5 0x19
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#define COLLIDER_o1316 0x18
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#define COLLIDER_3 0x17
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#define COLLIDER_k2 0x16
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#define COLLIDER_k8 0x15
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#define COLLIDER_miki1_2 0x14
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#define COLLIDER_miki1_1 0x13
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#define COLLIDER_2 0x12
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#define COLLIDER_jimen_1 0x11
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#define COLLIDER_o1106 0x10
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#define COLLIDER_ha1_3 0xF
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#define COLLIDER_o1066 0xE
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#define COLLIDER_1 0xD
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#define COLLIDER_o1327 0xC
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#define COLLIDER_o1107 0xB
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#define COLLIDER_o1331 0xA
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#define COLLIDER_bero2 0x9
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#define COLLIDER_t2 0x8
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#define COLLIDER_t1 0x7
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#define COLLIDER_deili3 0x6
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#define COLLIDER_d2 0x5
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#define COLLIDER_deilit2 0x4
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#define COLLIDER_deili2 0x3
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#define COLLIDER_d1 0x2
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#define COLLIDER_deili1 0x1
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#define COLLIDER_deilit1 0x0
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#define ZONE_Root 0xA
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#define ZONE_g392 0x9
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#define ZONE_o1355 0x8
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#define ZONE_g391 0x7
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#define ZONE_2 0x6
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#define ZONE_o1354 0x5
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#define ZONE_g390 0x4
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#define ZONE_1 0x3
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#define ZONE_o1348 0x2
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#define ZONE_Default 0x1
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#define ZONE_o1025 0x0
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include
mapfs
kmr_10_hit.h
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