Paper Mario DX
Paper Mario (N64) modding
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kmr_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x4E
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#define MODEL_mac 0x4D
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#define MODEL_m_mici 0x4C
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#define MODEL_o1310 0x4B
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#define MODEL_o1319 0x4A
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#define MODEL_o1311 0x49
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#define MODEL_g350 0x48
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#define MODEL_o1373 0x47
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#define MODEL_o1372 0x46
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#define MODEL_o1365 0x45
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#define MODEL_o1364 0x44
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#define MODEL_o1363 0x43
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#define MODEL_o1362 0x42
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#define MODEL_o1327 0x41
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#define MODEL_o1106 0x40
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#define MODEL_o1104 0x3F
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#define MODEL_o1103 0x3E
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#define MODEL_o1101 0x3D
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#define MODEL_ki_1 0x3C
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#define MODEL_ha1_3 0x3B
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#define MODEL_ha1_2 0x3A
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#define MODEL_ha1_1 0x39
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#define MODEL_miki1_2 0x38
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#define MODEL_miki1_1 0x37
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#define MODEL_o1066 0x36
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#define MODEL_bero 0x35
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#define MODEL_o1306 0x34
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#define MODEL_o1305 0x33
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#define MODEL_g386 0x32
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#define MODEL_o1353 0x31
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#define MODEL_o1349 0x30
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#define MODEL_kmr 0x2F
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#define MODEL_obj 0x2E
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#define MODEL_kusa 0x2D
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#define MODEL_o1416 0x2C
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#define MODEL_o1336 0x2B
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#define MODEL_kinoko 0x2A
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#define MODEL_ha 0x29
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#define MODEL_o1335 0x28
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#define MODEL_o1334 0x27
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#define MODEL_o1056 0x26
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#define MODEL_saku 0x25
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#define MODEL_saku_2 0x24
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#define MODEL_bero2 0x23
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#define MODEL_o1025 0x22
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#define MODEL_o1024 0x21
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#define MODEL_honntai 0x20
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#define MODEL_cam1 0x1F
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#define MODEL_jimen3_5 0x1E
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#define MODEL_o1308 0x1D
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#define MODEL_jimen_1 0x1C
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#define MODEL_k 0x1B
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#define MODEL_o1384 0x1A
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#define MODEL_o1382 0x19
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#define MODEL_k7 0x18
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#define MODEL_k6 0x17
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#define MODEL_k5 0x16
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#define MODEL_k4 0x15
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#define MODEL_k3 0x14
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#define MODEL_k2 0x13
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#define MODEL_k1 0x12
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#define MODEL_k0 0x11
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#define MODEL_g391 0x10
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#define MODEL_o1424 0xF
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#define MODEL_o1425 0xE
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#define MODEL_o1427 0xD
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#define MODEL_o1426 0xC
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#define MODEL_o1397 0xB
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#define MODEL_o1430 0xA
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#define MODEL_o1429 0x9
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#define MODEL_o1432 0x8
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#define MODEL_o1431 0x7
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#define MODEL_o1057 0x6
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#define MODEL_o1399 0x5
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#define MODEL_o1329 0x4
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#define MODEL_o1317 0x3
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#define MODEL_o1316 0x2
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#define MODEL_o1314 0x1
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#define MODEL_o1417 0x0
80
include
mapfs
kmr_10_shape.h
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