Paper Mario DX
Paper Mario (N64) modding
 
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kmr_11_hit.h
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1#define COLLIDER_Root 0x2C
2#define COLLIDER_g174 0x2B
3#define COLLIDER_o486 0x2A
4#define COLLIDER_o485 0x29
5#define COLLIDER_o484 0x28
6#define COLLIDER_o483 0x27
7#define COLLIDER_east 0x26
8#define COLLIDER_deilitne 0x25
9#define COLLIDER_deiline 0x24
10#define COLLIDER_ok422 0x23
11#define COLLIDER_ok478 0x22
12#define COLLIDER_o482 0x21
13#define COLLIDER_point 0x20
14#define COLLIDER_road2 0x1F
15#define COLLIDER_o195 0x1E
16#define COLLIDER_o477 0x1D
17#define COLLIDER_o476 0x1C
18#define COLLIDER_o465 0x1B
19#define COLLIDER_west 0x1A
20#define COLLIDER_kusa4 0x19
21#define COLLIDER_deilitw 0x18
22#define COLLIDER_deiliw 0x17
23#define COLLIDER_ok479 0x16
24#define COLLIDER_o475 0x15
25#define COLLIDER_o419 0x14
26#define COLLIDER_o405 0x13
27#define COLLIDER_o406 0x12
28#define COLLIDER_o389 0x11
29#define COLLIDER_stage 0x10
30#define COLLIDER_o427 0xF
31#define COLLIDER_o429 0xE
32#define COLLIDER_kusa2 0xD
33#define COLLIDER_kusa1 0xC
34#define COLLIDER_tree2 0xB
35#define COLLIDER_tree1 0xA
36#define COLLIDER_bridge 0x9
37#define COLLIDER_b1 0x8
38#define COLLIDER_kuriking_toride 0x7
39#define COLLIDER_o509 0x6
40#define COLLIDER_tt 0x5
41#define COLLIDER_en2 0x4
42#define COLLIDER_en1 0x3
43#define COLLIDER_shita 0x2
44#define COLLIDER_o488 0x1
45#define COLLIDER_o403 0x0
46
47#define ZONE_Root 0x12
48#define ZONE_Default 0x11
49#define ZONE_o482 0x10
50#define ZONE_o479 0xF
51#define ZONE_higashi 0xE
52#define ZONE_point 0xD
53#define ZONE_o438 0xC
54#define ZONE_road2 0xB
55#define ZONE_nishi 0xA
56#define ZONE_west_side 0x9
57#define ZONE_event_cam 0x8
58#define ZONE_c2_2 0x7
59#define ZONE_c2_1 0x6
60#define ZONE_c1_2 0x5
61#define ZONE_c1_1 0x4
62#define ZONE_obj 0x3
63#define ZONE_deiline 0x2
64#define ZONE_field 0x1
65#define ZONE_bridge 0x0
66