Paper Mario DX
Paper Mario (N64) modding
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kmr_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2C
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#define COLLIDER_g174 0x2B
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#define COLLIDER_o486 0x2A
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#define COLLIDER_o485 0x29
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#define COLLIDER_o484 0x28
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#define COLLIDER_o483 0x27
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#define COLLIDER_east 0x26
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#define COLLIDER_deilitne 0x25
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#define COLLIDER_deiline 0x24
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#define COLLIDER_ok422 0x23
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#define COLLIDER_ok478 0x22
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#define COLLIDER_o482 0x21
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#define COLLIDER_point 0x20
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#define COLLIDER_road2 0x1F
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#define COLLIDER_o195 0x1E
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#define COLLIDER_o477 0x1D
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#define COLLIDER_o476 0x1C
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#define COLLIDER_o465 0x1B
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#define COLLIDER_west 0x1A
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#define COLLIDER_kusa4 0x19
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#define COLLIDER_deilitw 0x18
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#define COLLIDER_deiliw 0x17
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#define COLLIDER_ok479 0x16
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#define COLLIDER_o475 0x15
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#define COLLIDER_o419 0x14
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#define COLLIDER_o405 0x13
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#define COLLIDER_o406 0x12
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#define COLLIDER_o389 0x11
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#define COLLIDER_stage 0x10
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#define COLLIDER_o427 0xF
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#define COLLIDER_o429 0xE
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#define COLLIDER_kusa2 0xD
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#define COLLIDER_kusa1 0xC
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#define COLLIDER_tree2 0xB
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#define COLLIDER_tree1 0xA
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#define COLLIDER_bridge 0x9
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#define COLLIDER_b1 0x8
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#define COLLIDER_kuriking_toride 0x7
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#define COLLIDER_o509 0x6
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#define COLLIDER_tt 0x5
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#define COLLIDER_en2 0x4
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#define COLLIDER_en1 0x3
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#define COLLIDER_shita 0x2
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#define COLLIDER_o488 0x1
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#define COLLIDER_o403 0x0
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#define ZONE_Root 0x12
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#define ZONE_Default 0x11
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#define ZONE_o482 0x10
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#define ZONE_o479 0xF
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#define ZONE_higashi 0xE
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#define ZONE_point 0xD
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#define ZONE_o438 0xC
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#define ZONE_road2 0xB
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#define ZONE_nishi 0xA
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#define ZONE_west_side 0x9
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#define ZONE_event_cam 0x8
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#define ZONE_c2_2 0x7
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#define ZONE_c2_1 0x6
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#define ZONE_c1_2 0x5
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#define ZONE_c1_1 0x4
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#define ZONE_obj 0x3
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#define ZONE_deiline 0x2
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#define ZONE_field 0x1
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#define ZONE_bridge 0x0
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include
mapfs
kmr_11_hit.h
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