Paper Mario DX
Paper Mario (N64) modding
 
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kmr_11_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x8C
2#define MODEL_g173 0x8B
3#define MODEL_dummy29 0x8A
4#define MODEL_dummy28 0x89
5#define MODEL_dummy27 0x88
6#define MODEL_dummy23 0x87
7#define MODEL_dummy22 0x86
8#define MODEL_dummy21 0x85
9#define MODEL_dummy11 0x84
10#define MODEL_dummy10 0x83
11#define MODEL_dummy9 0x82
12#define MODEL_dummy8 0x81
13#define MODEL_dummy6 0x80
14#define MODEL_dummy5 0x7F
15#define MODEL_dummy4 0x7E
16#define MODEL_dummy7 0x7D
17#define MODEL_g172 0x7C
18#define MODEL_dummy1 0x7B
19#define MODEL_dummy2 0x7A
20#define MODEL_dummy3 0x79
21#define MODEL_dummy30 0x78
22#define MODEL_dummy31 0x77
23#define MODEL_dummy32 0x76
24#define MODEL_dummy 0x75
25#define MODEL_event_cam 0x74
26#define MODEL_c2_2 0x73
27#define MODEL_c2_1 0x72
28#define MODEL_c1_2 0x71
29#define MODEL_c1_1 0x70
30#define MODEL_g169 0x6F
31#define MODEL_o432 0x6E
32#define MODEL_o431 0x6D
33#define MODEL_o430 0x6C
34#define MODEL_o429 0x6B
35#define MODEL_kuki_3 0x6A
36#define MODEL_ha_3 0x69
37#define MODEL_obj 0x68
38#define MODEL_zasso_2 0x67
39#define MODEL_z_1 0x66
40#define MODEL_kusa_3 0x65
41#define MODEL_kusa3_1 0x64
42#define MODEL_kusa_2 0x63
43#define MODEL_mae_shigemi 0x62
44#define MODEL_kusa_1 0x61
45#define MODEL_kusa4 0x60
46#define MODEL_kusa3 0x5F
47#define MODEL_kusa2 0x5E
48#define MODEL_kusa1 0x5D
49#define MODEL_o519 0x5C
50#define MODEL_o518 0x5B
51#define MODEL_o195 0x5A
52#define MODEL_o527 0x59
53#define MODEL_o422 0x58
54#define MODEL_o524 0x57
55#define MODEL_o517 0x56
56#define MODEL_o418 0x55
57#define MODEL_o417 0x54
58#define MODEL_o147 0x53
59#define MODEL_o113 0x52
60#define MODEL_o427 0x51
61#define MODEL_o464 0x50
62#define MODEL_tree 0x4F
63#define MODEL_o349 0x4E
64#define MODEL_o352 0x4D
65#define MODEL_o461 0x4C
66#define MODEL_o458 0x4B
67#define MODEL_g170 0x4A
68#define MODEL_o389 0x49
69#define MODEL_field 0x48
70#define MODEL_o525 0x47
71#define MODEL_o510 0x46
72#define MODEL_o474 0x45
73#define MODEL_o468 0x44
74#define MODEL_o467 0x43
75#define MODEL_point 0x42
76#define MODEL_o465 0x41
77#define MODEL_o457 0x40
78#define MODEL_o406 0x3F
79#define MODEL_o405 0x3E
80#define MODEL_o438 0x3D
81#define MODEL_road2 0x3C
82#define MODEL_o404 0x3B
83#define MODEL_o355 0x3A
84#define MODEL_stage 0x39
85#define MODEL_o515 0x38
86#define MODEL_o387 0x37
87#define MODEL_o386 0x36
88#define MODEL_bridge 0x35
89#define MODEL_bb 0x34
90#define MODEL_b6 0x33
91#define MODEL_b5 0x32
92#define MODEL_b4 0x31
93#define MODEL_b3 0x30
94#define MODEL_b2 0x2F
95#define MODEL_b1 0x2E
96#define MODEL_g176 0x2D
97#define MODEL_o433 0x2C
98#define MODEL_g175tm 0x2B
99#define MODEL_o423 0x2A
100#define MODEL_o521 0x29
101#define MODEL_o393 0x28
102#define MODEL_o526 0x27
103#define MODEL_o528 0x26
104#define MODEL_kuriking_toride 0x25
105#define MODEL_sotokabe 0x24
106#define MODEL_tf3 0x23
107#define MODEL_tf2 0x22
108#define MODEL_tf1 0x21
109#define MODEL_te3 0x20
110#define MODEL_te2 0x1F
111#define MODEL_te1 0x1E
112#define MODEL_td3 0x1D
113#define MODEL_td2 0x1C
114#define MODEL_td1 0x1B
115#define MODEL_tc3 0x1A
116#define MODEL_tc2 0x19
117#define MODEL_tc1 0x18
118#define MODEL_tb3 0x17
119#define MODEL_tb2 0x16
120#define MODEL_tb1 0x15
121#define MODEL_ta3 0x14
122#define MODEL_ta2 0x13
123#define MODEL_ta1 0x12
124#define MODEL_mekakushi 0x11
125#define MODEL_eye_mask 0x10
126#define MODEL_tobira 0xF
127#define MODEL_to2 0xE
128#define MODEL_o416 0xD
129#define MODEL_to1 0xC
130#define MODEL_o415 0xB
131#define MODEL_shita 0xA
132#define MODEL_o402 0x9
133#define MODEL_o403 0x8
134#define MODEL_o369 0x7
135#define MODEL_o368 0x6
136#define MODEL_o414 0x5
137#define MODEL_ue 0x4
138#define MODEL_mado3 0x3
139#define MODEL_mado2 0x2
140#define MODEL_mado1 0x1
141#define MODEL_top 0x0
142