Paper Mario DX
Paper Mario (N64) modding
 
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kmr_12_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x28
2#define MODEL_g69 0x27
3#define MODEL_o166 0x26
4#define MODEL_g8 0x25
5#define MODEL_o164 0x24
6#define MODEL_o158 0x23
7#define MODEL_green_edge 0x22
8#define MODEL_g2 0x21
9#define MODEL_g30 0x20
10#define MODEL_o82 0x1F
11#define MODEL_o81 0x1E
12#define MODEL_g22 0x1D
13#define MODEL_o59 0x1C
14#define MODEL_g23 0x1B
15#define MODEL_o61 0x1A
16#define MODEL_o60 0x19
17#define MODEL_michi 0x18
18#define MODEL_michi_1 0x17
19#define MODEL_jimen 0x16
20#define MODEL_jimen_2 0x15
21#define MODEL_kabe 0x14
22#define MODEL_kabe_3 0x13
23#define MODEL_bero_2 0x12
24#define MODEL_o152 0x11
25#define MODEL_o151 0x10
26#define MODEL_bero_1 0xF
27#define MODEL_o55 0xE
28#define MODEL_o56 0xD
29#define MODEL_g73 0xC
30#define MODEL_o153 0xB
31#define MODEL_o169 0xA
32#define MODEL_o160 0x9
33#define MODEL_ikenasou 0x8
34#define MODEL_cha_kinoko 0x7
35#define MODEL_o159 0x6
36#define MODEL_far_shigemi 0x5
37#define MODEL_o154 0x4
38#define MODEL_o80 0x3
39#define MODEL_o162 0x2
40#define MODEL_o157 0x1
41#define MODEL_jimen_1 0x0
42