Paper Mario DX
Paper Mario (N64) modding
 
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kmr_20_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g72 0x2A
3#define COLLIDER_g75 0x29
4#define COLLIDER_o240 0x28
5#define COLLIDER_o312 0x27
6#define COLLIDER_g76 0x26
7#define COLLIDER_o367 0x25
8#define COLLIDER_o357 0x24
9#define COLLIDER_o352 0x23
10#define COLLIDER_o251 0x22
11#define COLLIDER_o311 0x21
12#define COLLIDER_o252 0x20
13#define COLLIDER_g77 0x1F
14#define COLLIDER_o366 0x1E
15#define COLLIDER_o355 0x1D
16#define COLLIDER_o332 0x1C
17#define COLLIDER_o314 0x1B
18#define COLLIDER_o313 0x1A
19#define COLLIDER_o310 0x19
20#define COLLIDER_g74 0x18
21#define COLLIDER_o246 0x17
22#define COLLIDER_o245 0x16
23#define COLLIDER_g84 0x15
24#define COLLIDER_o349 0x14
25#define COLLIDER_o347 0x13
26#define COLLIDER_o348 0x12
27#define COLLIDER_o350 0x11
28#define COLLIDER_o337 0x10
29#define COLLIDER_o341 0xF
30#define COLLIDER_o305 0xE
31#define COLLIDER_o244 0xD
32#define COLLIDER_g73 0xC
33#define COLLIDER_o365 0xB
34#define COLLIDER_o364 0xA
35#define COLLIDER_o363 0x9
36#define COLLIDER_o362 0x8
37#define COLLIDER_o361 0x7
38#define COLLIDER_o360 0x6
39#define COLLIDER_o359 0x5
40#define COLLIDER_o317 0x4
41#define COLLIDER_o316 0x3
42#define COLLIDER_o304 0x2
43#define COLLIDER_o130 0x1
44#define COLLIDER_o307 0x0
45
46#define ZONE_Root 0x7
47#define ZONE_g2 0x6
48#define ZONE_o14 0x5
49#define ZONE_o3 0x4
50#define ZONE_o2 0x3
51#define ZONE_g1 0x2
52#define ZONE_o18 0x1
53#define ZONE_o1 0x0
54