Paper Mario DX
Paper Mario (N64) modding
 
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kmr_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2D
2#define MODEL_m_n 0x2C
3#define MODEL_m4 0x2B
4#define MODEL_m3 0x2A
5#define MODEL_m2 0x29
6#define MODEL_m1 0x28
7#define MODEL_n2 0x27
8#define MODEL_n1 0x26
9#define MODEL_g61 0x25
10#define MODEL_o288 0x24
11#define MODEL_kusa1 0x23
12#define MODEL_futi 0x22
13#define MODEL_miti 0x21
14#define MODEL_yaka2 0x20
15#define MODEL_gake 0x1F
16#define MODEL_dai 0x1E
17#define MODEL_o302 0x1D
18#define MODEL_waku1 0x1C
19#define MODEL_kinoko 0x1B
20#define MODEL_ha3 0x1A
21#define MODEL_yuka 0x19
22#define MODEL_g49 0x18
23#define MODEL_waku2 0x17
24#define MODEL_k2_2 0x16
25#define MODEL_k2 0x15
26#define MODEL_iwa2 0x14
27#define MODEL_k1_2 0x13
28#define MODEL_k1 0x12
29#define MODEL_ha1_2 0x11
30#define MODEL_ha1 0x10
31#define MODEL_miki 0xF
32#define MODEL_k6_2 0xE
33#define MODEL_k6 0xD
34#define MODEL_ha2 0xC
35#define MODEL_k3_2 0xB
36#define MODEL_k3 0xA
37#define MODEL_k5_2 0x9
38#define MODEL_k5 0x8
39#define MODEL_yuka2 0x7
40#define MODEL_waku 0x6
41#define MODEL_kumo2 0x5
42#define MODEL_g60 0x4
43#define MODEL_o255 0x3
44#define MODEL_kumo1 0x2
45#define MODEL_g59 0x1
46#define MODEL_o254 0x0
47