Paper Mario DX
Paper Mario (N64) modding
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kmr_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x26
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#define MODEL_m_n 0x25
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#define MODEL_m4 0x24
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#define MODEL_m3 0x23
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#define MODEL_m2 0x22
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#define MODEL_m1 0x21
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#define MODEL_n2 0x20
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#define MODEL_n1 0x1F
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#define MODEL_dai 0x1E
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#define MODEL_o287 0x1D
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#define MODEL_waku1 0x1C
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#define MODEL_yuka 0x1B
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#define MODEL_g49 0x1A
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#define MODEL_waku2 0x19
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#define MODEL_k2_2 0x18
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#define MODEL_k2 0x17
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#define MODEL_k1_2 0x16
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#define MODEL_k1 0x15
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#define MODEL_k3_2 0x14
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#define MODEL_k3 0x13
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#define MODEL_ha2 0x12
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#define MODEL_ha1_2 0x11
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#define MODEL_ha1 0x10
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#define MODEL_saku2 0xF
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#define MODEL_miki 0xE
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#define MODEL_iwa2 0xD
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#define MODEL_iwa 0xC
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#define MODEL_k4 0xB
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#define MODEL_saku 0xA
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#define MODEL_k5_2 0x9
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#define MODEL_k5 0x8
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#define MODEL_waku 0x7
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#define MODEL_yuka2 0x6
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#define MODEL_g59 0x5
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#define MODEL_g61 0x4
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#define MODEL_o265 0x3
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#define MODEL_g58 0x2
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#define MODEL_g60 0x1
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#define MODEL_o263 0x0
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include
mapfs
kmr_bt04_shape.h
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